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Old 11-15-2018, 08:12 AM   #1
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default MainGauche in HTH differs Melee vs ITL

Hi,
In Legacy Melee the MainGauche in HTH does 1-1 while the Dagger does 1+2. While in ITL in HTH they both do ST based damage +3.

This means in Melee, the MainGauche (MG) had a trade off compared to the Dagger. You could use MG as a second weapon but means you were giving up HTH damage.

But in ITL, the MG has no trade off. It is identical to the Dagger in HTH but also adds parrying and second attack capability in normal combat. The only aspect the Dagger adds is it may be thrown.

Bottom line is that the MG damage is inconsistent from Melee to ITL. In that it is either inferior to the dagger or the same. I understand that ITL has the improved HTH, but MG relative to Dagger damage should be consistent. So, either in Melee MG should do same HTH damage, or (and I like this better) in ITL reduce the HTH damage for the MG by 1 or 2.

-kind regards
-Alan
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Old 11-15-2018, 08:39 AM   #2
larsdangly
 
Join Date: Dec 2017
Default Re: MainGauche in HTH differs Melee vs ITL

I wonder if it was just an oversight in Melee. I have always treated a MG in HTH as equivalent to a dagger.
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Old 11-15-2018, 10:06 AM   #3
Axly Suregrip
 
Join Date: Jun 2018
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Default Re: MainGauche in HTH differs Melee vs ITL

Looking back at original Melee it is the same as Legacy Melee. And looking at original Advanced Melee it is the same as Legacy ITL.

In the updated rules they cleaned up the Main Gauche rules to be simpler and a better choice than before. That has me looking at it now for all characters except those that will be throwing.
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Old 11-15-2018, 10:26 AM   #4
hcobb
 
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Default Re: MainGauche in HTH differs Melee vs ITL

What is the talent for MG parry defense bonus?

Can it be used with Shield Exp?
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Old 11-15-2018, 01:38 PM   #5
amenditman
 
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
Default Re: MainGauche in HTH differs Melee vs ITL

There is also a -1Dx penalty on main gauche, just like a shield. ITL p110
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Old 11-19-2018, 01:16 PM   #6
Axly Suregrip
 
Join Date: Jun 2018
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Default Re: MainGauche in HTH differs Melee vs ITL

Quote:
Originally Posted by amenditman View Post
There is also a -1Dx penalty on main gauche, just like a shield. ITL p110

Thank you Amenditman. This is the detail I was missing.
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Old 11-19-2018, 01:22 PM   #7
hcobb
 
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Default Re: MainGauche in HTH differs Melee vs ITL

Quote:
Originally Posted by amenditman View Post
There is also a -1Dx penalty on main gauche, just like a shield. ITL p110
Looks like a +1 to me, but why should a dagger cause more of a DX adjustment than a small shield?
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Old 11-19-2018, 01:23 PM   #8
amenditman
 
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
Default Re: MainGauche in HTH differs Melee vs ITL

Quote:
Originally Posted by hcobb View Post
What is the talent for MG parry defense bonus?

Can it be used with Shield Exp?
MG is used with Shield talent I think
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Old 11-19-2018, 01:24 PM   #9
amenditman
 
Join Date: Nov 2018
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Default Re: MainGauche in HTH differs Melee vs ITL

Quote:
Originally Posted by hcobb View Post
Looks like a +1 to me, but why should a dagger cause more of a DX adjustment than a small shield?
Harder to use to stop attacks, smaller surface, more concentration needed to be effective.
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Old 11-19-2018, 01:31 PM   #10
hcobb
 
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Default Re: MainGauche in HTH differs Melee vs ITL

Quote:
Originally Posted by amenditman View Post
Harder to use to stop attacks, smaller surface, more concentration needed to be effective.
Diameter rather than surface area applies here and the 11 inches of a maximum Main-gauche not significantly less than the 18 inches of the maximum buckler.

How one is expected to deal with the size of a Main-gauche against someone who is trying to pin you is still unclear to me.
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