01-11-2018, 12:02 AM | #171 |
Join Date: Jul 2008
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Re: Logistically Viable Weapons AtE
It didn't 'come up', you brought it up. I'm endeavoring to put it back down.
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01-11-2018, 12:05 AM | #172 | |
Join Date: Jan 2010
Location: Brighton
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Re: Logistically Viable Weapons AtE
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EDIT: sorry I didn't realy get into the cavalry vs rifles thing as lets face it I've already clogged this thread up enough with that, but basically it's what I was discussing earlier Last edited by Tomsdad; 01-11-2018 at 05:25 AM. |
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01-11-2018, 12:10 AM | #173 | |
Join Date: Jan 2010
Location: Brighton
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Re: Logistically Viable Weapons AtE
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Basically you put it back down after picking it up from the same spot I had left it! |
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01-11-2018, 12:14 AM | #174 | |
Join Date: Jul 2008
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Re: Logistically Viable Weapons AtE
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-11-2018, 12:18 AM | #175 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Logistically Viable Weapons AtE
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As per the link earlier Napoleonic cavalry seems to have charged at about 12mph which is what Mv6? Certainly not as fast as they could go but done in order not to blow their horses, risk a tumble in battlefield ground conditions and to maintain formation and not end up strung out. Although I can imagine C20th cavalry might risk pushing the speed up a bit if their facing that level of fire. As an aside would you allow a dodge against incoming bullets, they can't really be aware of individual attacks coming at them can they? Last edited by Tomsdad; 01-11-2018 at 12:27 AM. |
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01-11-2018, 01:57 AM | #176 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Logistically Viable Weapons AtE
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It's 20,000 civilians in his fledgling nation. The Army is only a medium sized Battalion of roughly 500. |
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01-11-2018, 06:13 AM | #177 | |
Join Date: Jan 2010
Location: Brighton
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Re: Logistically Viable Weapons AtE
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I think it's not a problem for Anthony as he's going with Acc 5 rifles, so if you have the time you'll always be able to access the Acc+3 for 4 seconds aiming. (Is that what you meant?) Last edited by Tomsdad; 01-11-2018 at 06:33 AM. |
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01-11-2018, 06:21 AM | #178 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Logistically Viable Weapons AtE
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1) RPG's often struggle with simulating mass combat realistically. This is generally because of issues with morale and willingness to kill. Big blocks of men don't annihilate each other in 15 seconds of close combat, and an awful lot of soldiers historically didn't shoot to kill. I say historically because after Vietnam modern armies started actually conditioning people so they wouldn't have those problems. Most soldiers just fire in the general direction of the enemy. 2) you're holding the battle on an featureless plain, and in modern war such a battlefield is rare enough to be notable, and a special case. Oddly enough, these cavalry WANT cover. They don't rely on a firm formation, so the cover doesn't hurt them, and it protects them from bullets. a quarter mile is not the distance you want to be charging. Next time you're out doors, look around and think about how you would try to move a group of horse into combat range with infantry in that area, and see how far it is. Notice just how much terrain is around. 3) is more of a quibble, but I think skill 12 is high. Skill 11 or 10 is more likely unless you've got pretty good troops.
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01-11-2018, 07:08 AM | #179 | |||
Join Date: Jan 2010
Location: Brighton
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Re: Logistically Viable Weapons AtE
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If nothing else even Marshall made allowance for situations were there was an immediate threat to life that you had to shoot your way out off (such as cavalry bearing down on you, that will only be driven off or stopped by weight of fire) Quote:
Now yes of course terrain will effect how close you get before it kicks off, but actually cavalry don't move that well in tight terrain*. And a quarter mile charge is historically not out of the ordinary. We Talked about the charge of the light brigade earlier, that was done over a 3/4 mile distance C20th engagements (unless in terrain like jungles, trenches, boccage or built up areas etc) tended to take place at longer ranges than historical ones. Ultimately you're right terrain is a huge factor but in many places a quarter mile isn't very much. But yeah it's going matter weather we're fighting in the jungle highlands of Vietnam or the central Hungarian plain. Either way if you crunch those numbers most of the damage is done as the range reduces (as the shots become easier). So actually once the range closes you can start increasing your rate of fire by shaving off some of those extra aim actions that are only bringing you an extra +1 each. I don't think it's a massive stretch to imagine the temptation to increase rate of fire at a slight cost in accuracy as those big chaps with big swords start getting closer and closer to you ;-)! *and while yes in theory cavalry might be able to sneak up and surprise someone from cover and tight terrain, but they also risk having the same done to them as well (cover works in both directions) and well again cavalry are not that sneaky Quote:
12 is base line professional. I agree not all troops would have it, but to assume less is to assume your fighting less than average troops. Which yeah I agree is a good situation to be in, but a bit of an assumption that you'll be in it. But OK drop a point off skill but add back in the AoD +1 and bracing +1 as sir pudding pointed out Last edited by Tomsdad; 01-11-2018 at 08:34 AM. |
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01-11-2018, 08:29 AM | #180 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Logistically Viable Weapons AtE
Yep. I badly misread. That guy is much more beatable, and I find it quite believable that someone such as him could rise to control a community equal to a decent-sized farming town. :)
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