01-23-2017, 01:09 PM | #91 | |
Join Date: Dec 2006
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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This guy sounds just like Jason Bourne. Would you prefer having him write out 8+ SOP's on his character sheet, or just have some umbrella advantage? Even if you would have them explicitly stated, I'm sure there are many GM's who wouldn't mind the cinematic catch-all. (Changing batteries after use is excessive though- but checking or recharging nightly wouldn't be.)
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01-23-2017, 01:32 PM | #92 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-23-2017, 02:18 PM | #93 |
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-23-2017, 02:22 PM | #94 | ||
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Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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I've said some things that were wrong; I try to speak up when I realize they are wrong and apologize for them. I've said a lot of things that were confusing; some of that at least is because of things like the above getting missed. Others are because we both keep making longer and longer posts, trying to be more thorough in an effort to avoid further misunderstanding. I am going to address how I would define real world common sense one more time. As a reminder, this would only affect you directly if... you needed to understand why I did or did not like a trait, or if we were talking about non-GURPS stuff. I see it as incorporating elements of not doing really foolish things, as well as doing simple, sometimes tedious things. I have caused more harm than good trying to explain how my mind has connected these to the GURPS traits Common Sense and Perks (respectively). As someone who lacks common sense (and definitely Common Sense), the best I can do is get into a habit of taking certain precautions to avoid doing really stupid things. Most are too minor/narrowly defined for a GURPS SOP, but something akin to them might qualify. That is the connection my brain is making, but which I keep failing to explain.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-23-2017 at 02:26 PM. Reason: Trying to avoid poor wording choices confusing the mesage again. |
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01-23-2017, 02:30 PM | #95 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Why do you seek to broaden advantages to cover the same things as other advantages? If you only do the thing when it matters you have Precognition or Danger Sense. To be an SOP perk it has to something you routinely do under adventuring conditions. This isn't disadvantagous, but if you did everything that could potentially be an SOP on regular basis, regardless of conditions it probably would be. Even if it wasn't it still doesn't really have much to do with Common Sense.
Last edited by sir_pudding; 01-23-2017 at 05:47 PM. |
01-23-2017, 05:43 PM | #96 | |
Wielder of Smart Pants
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-23-2017, 09:11 PM | #97 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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I think actually, I find SOP's too granular. Take, for example, Pants Positive Safety. Obviously important in real life, but I have trouble imagining a GM who'd make players roll every time they drew their guns to avoid unfortunate self-injury unless they'd explicitly stated the safety was on. Maybe then define them a bit more broadly- do all the thiefy things a thief does, do all the spycraft things that Jason Bourne does, etc.
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01-23-2017, 11:17 PM | #98 | ||
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-24-2017, 07:30 AM | #99 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Yes, because it assumes that they are doing these things as appropriate. If you assume that Common Sense includes a roll for failure to perform every possible SOP, that isn't about doing a few behaviors as appropriate any longer.
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01-24-2017, 09:51 AM | #100 | ||
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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I can understand not liking some 'Cosmic' version of SOP on steroids, or even the suggestion of rewriting Common Sense to be this, but: If it's an Advantage it should be treated as an Advantage. |
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Tags |
advantage, advantage of the week, common sense, intuition, week, [basic] |
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