06-22-2014, 11:14 PM | #41 |
Join Date: May 2008
Location: CA
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Re: Changing combat time to more than 1 second/turn
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06-22-2014, 11:59 PM | #42 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Changing combat time to more than 1 second/turn
So, this inspired me to blog about how far it's actually possible to move. Executive summary: moving your Move in 2s is probably somewhere between realistic and generous, doing it in 1s is ridiculous.
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06-23-2014, 08:02 AM | #43 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Changing combat time to more than 1 second/turn
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 06-23-2014 at 08:09 AM. |
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06-23-2014, 09:15 AM | #44 | |
Join Date: Aug 2007
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Re: Changing combat time to more than 1 second/turn
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5 yards might well be too fast for an average human's 1 second stop and start but it's too slow for his all-out sprint and a double-time/practi8ca/ combat move is probably a separate issue from that. After that you'll get into the differences between anaerobic and aerobic exertion which is something Gurps does not currently handle well at all. Nope, multiple cannisters of annelids and probably too complex to be addressed even in a hypothetical 5e. In early simulationist game systems it was not at all rare to have 4 or 5 Move rates. Having an even progression of speeds made even those unrealistic too.
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Fred Brackin |
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06-23-2014, 09:29 AM | #45 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Changing combat time to more than 1 second/turn
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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06-23-2014, 10:36 AM | #46 |
Join Date: Aug 2007
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Re: Changing combat time to more than 1 second/turn
It addresses very little but Anthony's issue. Among other things it doesn't touch anaerobic v. aerobic.
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Fred Brackin |
06-23-2014, 12:48 PM | #47 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Changing combat time to more than 1 second/turn
That's what Last Gasp is for. In any case, it's generally less complicated to use longer time scales than shorter, just because you have to deal with fewer 'accelerate' actions. On a 3s time scale, you can basically assume that it takes 1 turn to accelerate or decelerate and after that you're at full speed. On a 1s scale, it doesn't work that well.
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06-23-2014, 12:50 PM | #48 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Changing combat time to more than 1 second/turn
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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06-23-2014, 01:49 PM | #49 |
Join Date: Jun 2013
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Re: Changing combat time to more than 1 second/turn
Which is why, if you want to surrender, you back up or duck behind cover, then clearly signal your surrender. "I yield!" can certainly be stated in 1 second, during which time you can either take All Out Defense (Double) to increase your ability to survive if your surrender isn't noticed (or accepted). Against a cautious but honorable foe, dropping your weapon is a free action and certainly increases the chances he'll accept your surrender.
In movies, dialogues and monologues either take place while exchanging blows or during lulls in the combat, both of which GURPS can handle. The former could end up choppy - I'd suggest doing it a sentence at a time, then waiting until enough time has elapsed before the next (the character may stop in mid-sentence if hit - "You fight like a dairy fa-aarrrggghhh!"). In books, comics, and anime, time is often ignored for dialogue (characters can deliver monologues explaining their too-fast-to-see ultimate technique while doing it) - so just do the same thing! |
06-23-2014, 01:51 PM | #50 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Changing combat time to more than 1 second/turn
Huh? Dropping a weapon and saying "I surrender" are both Free Actions. Raising your hands is a Ready. Now if you mean, drafting a formal armistice treaty, or making a white flag from improvised materials, or whatever are Long Actions in GURPS, well yes. Shouldn't they be, though?
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combat, combat time |
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