Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-27-2017, 05:20 PM   #20
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: GURPS ULTRATECH ballistics?

Quote:
Originally Posted by mlangsdorf View Post
I stole this from Doug's spreadsheet:
volume in cubic cm = (PI*(Bore/2)^3 + PI/12*Bore^2*(2*Bore*Aspect Ratio-Bore)) / 1000
For a bullet with a perfect half-sphere rounded tip:
Volume of tip = 2/3 * pi * r^3
Volume of cylinder = pi * r^2 * (length - r), or pi * r^3 * (aspect ratio*2 - 1)
where bore is bullet bore in milliimeters and aspect ratio is bullet length / bullet bore.

Accumulating variables, we get pi * r^3 * (AR*2 - 1/3), or pi*B^3*(AR/4 - 1/24).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 

Tags
high-tech, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.