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Old 08-24-2019, 06:12 AM   #11
Prince Charon
 
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by capnq View Post
Maybe Destiny (long-term relationships are Doomed) [-5]?
That I could see.
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Old 08-24-2019, 06:30 AM   #12
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by capnq View Post
Maybe Destiny (long-term relationships are Doomed) [-5]?
For it to be a disadvantage worth points, there needs to be some sort of ingame consequence for the character with the disadvantage. Unless romantic relations are important to the campaign, I'd require some additional effect like a ban on permanent Allies, Contacts and Patrons, a limited Reputation or something similar or deem it only worthy of being a Quirk.
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Old 08-24-2019, 06:36 AM   #13
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by capnq View Post
Maybe Destiny (long-term relationships are Doomed) [-5]?
Maybe. Though that assumes Kirk is even looking for a long term relationship. The writing is seems fairly inconsistent about that and how much it bothers him to fail at it.

You only get points from a negative Destiny if it forces something you want to avoid, or thwarts something you actually want. It's certainly possible to come up with character concepts where exactly the same Destiny might be an advantage for one and a disadvantage to the other.
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Old 08-24-2019, 07:39 AM   #14
evileeyore
 
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by WingedKagouti View Post
Unless romantic relations are important to the campaign, I'd require some additional effect like a ban on permanent Allies, Contacts and Patrons, a limited Reputation or something similar or deem it only worthy of being a Quirk.
Exactly why I put it at a Quirk. Regardless of whether I'd be 'baring' specific Advantages* or if was simply a Player's signal that they're happy to have the Character be in doomed relationships, it's only worth a Quirk.




* Baring something a Player isn't going to take anyway isn't worth points. Which is why I don't allow the Incompetence 'anti-Talent'.
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Old 08-24-2019, 07:48 AM   #15
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by evileeyore View Post
* Baring something a Player isn't going to take anyway isn't worth points. Which is why I don't allow the Incompetence 'anti-Talent'.
And Incompetence is only worth points if the skill in question is valuable to the character in the campaign.

A ban on Allies/Contacts/Patrons would also be a ban on getting them as a reward later in the campaign. Which is only worth points if that is a realistic expectation and something players would actually benefit from having/earning.
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Old 08-24-2019, 09:10 AM   #16
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Which is only worth points if that is a realistic expectation and something players would actually benefit from having/earning.
And actually desired.

If I make a Character with a Disad that limits me from taking certain Skills and Advantages it is because having those certain Skills and Advantages is not a part of the Character I invision.

So... why should I get extra points for limiting myself from those certain Skills and Advantages?

In other words, I decide I'm not getting into the Ally/Contact/Dependent/Minion/Patron part of the game*, it doesn't interest me for this Character†, why should I get more than a Quirk for limiting myself from such a niche* activity?



* Presuming it is niche. Otherwise, if it is an important and/or major portion of the game, why am I being allowed to partition my Character off from it?

† Yes, there is also an interesting discussion to be had about other Disads that such limit Characters from niche activities or activities that never come up despite the presupposed genre intentions; say a DF game where Social Stigmas have little to no impact on the Character because Town activities are extremely limited and the whole looting/selling/buying minigame is largely absent; why should the PC get points for the disad?
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Old 08-29-2019, 05:34 PM   #17
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

Some thoughts:

The PC is from a tribalistic society that places great prestige on reproducing. Not having a mate is a slur on ones virility or femininity (anyone remember those pitiful barren women in the Old Testament or Mrs Bennet's fanatical matchmaking)?.

The character is cursed by Fair Folk. In that case unluckiness in love is Cursed or Jinxed or both. It might even be a Gaes.

In fact if you make it a Gaes you can play with it a lot. "No children will come to you if you draw a weapon in battle". Maybe there can even be a way to get rid of the curse. Something equiv to stealing the jewels from Morgoth's Crown?
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Old 08-29-2019, 05:49 PM   #18
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Originally Posted by jason taylor View Post
Some thoughts:

The PC is from a tribalistic society that places great prestige on reproducing. Not having a mate is a slur on ones virility or femininity (anyone remember those pitiful barren women in the Old Testament or Mrs Bennet's fanatical matchmaking)?.

The character is cursed by Fair Folk. In that case unluckiness in love is Cursed or Jinxed or both. It might even be a Gaes.
Interesting thoughts.

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Originally Posted by jason taylor View Post
In fact if you make it a Gaes you can play with it a lot. "No children will come to you if you draw a weapon in battle". Maybe there can even be a way to get rid of the curse. Something equiv to stealing the jewels from Morgoth's Crown?
... stealing the Silmarils tends to make one's fate worse, IIRC.
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Old 08-29-2019, 09:20 PM   #19
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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... stealing the Silmarils tends to make one's fate worse, IIRC.
Yes but you get to marry the World's Most Beautiful Woman and be father of several empires.
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Old 08-30-2019, 01:10 AM   #20
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Default Re: [Basic] Luck/Unluckiness limitation: Long-Term Relationships cost?

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Maybe Destiny (long-term relationships are Doomed) [-5]?
Destined to die alone. But really long term relationships weren't even an option. Sure three of his many flirtations died, but even if they hadn't died, it wasn't like Kirk was actually going to stay with her. That's not unluckiness or destiny. It's just the natural consequence of his lifestyle. If you want a real example of "unlucky in love" go with Ms Tree. All of her boyfriends turn out to be murderers or murder victims.

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