08-09-2019, 01:37 AM | #11 |
Join Date: Jun 2019
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Re: Helborn's House Rules
I've got a pair of 3-ring binders, maybe 200 pages total, most typed single space. That would make for a fairly long post.
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"I'm not arguing. I'm just explaining why I'm right." |
08-09-2019, 11:04 AM | #12 |
Join Date: Aug 2005
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Re: Helborn's House Rules
Here is the link to the Google Doc.
https://docs.google.com/spreadsheets...it?usp=sharing I am regularly updating/changing as things happen. so, more to come.
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Helborn |
08-09-2019, 11:06 AM | #13 | |
Join Date: Aug 2005
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Re: Helborn's House Rules
Quote:
Pick the ones that might be interesting to SJ and others. That's what I have done. Also, these are the ones that I am using in my current campaigns
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Helborn |
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08-09-2019, 06:21 PM | #14 | |
Join Date: Jun 2019
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Re: Helborn's House Rules
Quote:
http://forums.sjgames.com/showthread.php?t=164761 and quite a bit within here: http://forums.sjgames.com/showthread.php?t=164336
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"I'm not arguing. I'm just explaining why I'm right." |
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08-11-2019, 06:35 PM | #15 |
Join Date: Jul 2019
Location: Cali
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Re: Helborn's House Rules
Helborn,
great list. by far my favorite, and most creative is the ability for Some races to increase ST at 1/2 the XP cost. Helps develop those races naturally and removes some of the nerfing that was done and would help to not make some races look like emaciated Reptile men after earning 3-4 points. That "stacking" though... gotta watch that, could quickly get out of hand...lol |
08-12-2019, 01:42 PM | #16 | |
Join Date: Aug 2005
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Re: Helborn's House Rules
Quote:
That originated with hcobb.
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Helborn |
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08-12-2019, 04:41 PM | #17 |
Join Date: Sep 2018
Location: North Texas
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Re: Helborn's House Rules
I want to ask a few questions about the genesis for some of these rules, but please don't interpret my criticisms as anything more than genuine interest in how you arrived at the changes described above.
The first thing that jumped out was the added depth around languages. I have my own issues with how languages are handled per RAW, but what problem were you trying to solve by requiring a higher IQ investment for certain ones?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
08-14-2019, 03:44 PM | #18 |
Join Date: Aug 2005
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Re: Helborn's House Rules
It came out of my world creation. There was never a problem that was addressed - it was simply how I wanted my world to run. Some Languages were the province of Scholars required in depth study. Scholar was an IQ 13 Talent but it allowed recognition of any language so the "scholarly" languages became IQ 12.
In OTFT the IQ climb meant that any IQ restriction was meaningless. I remember a character with an IQ of 36 just to accommodate the Talents and Languages known. In Legacy, the restrictions have meaning and will play better - I think. (And so far they have)
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Helborn |
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