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Old 08-09-2019, 01:37 AM   #11
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Helborn's House Rules

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Originally Posted by Helborn View Post
While there are many discussion of various house Rules, I have not seen - except for hcobb's link - any real posting of comprehensive house rules.
I've got a pair of 3-ring binders, maybe 200 pages total, most typed single space. That would make for a fairly long post.
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Old 08-09-2019, 11:04 AM   #12
Helborn
 
Join Date: Aug 2005
Default Re: Helborn's House Rules

Here is the link to the Google Doc.


https://docs.google.com/spreadsheets...it?usp=sharing


I am regularly updating/changing as things happen. so, more to come.
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Old 08-09-2019, 11:06 AM   #13
Helborn
 
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Default Re: Helborn's House Rules

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I've got a pair of 3-ring binders, maybe 200 pages total, most typed single space. That would make for a fairly long post.



Pick the ones that might be interesting to SJ and others. That's what I have done. Also, these are the ones that I am using in my current campaigns
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Old 08-09-2019, 06:21 PM   #14
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Helborn's House Rules

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Pick the ones that might be interesting to SJ and others. That's what I have done. Also, these are the ones that I am using in my current campaigns
I talk about my original group's major two house rules here:

http://forums.sjgames.com/showthread.php?t=164761

and quite a bit within here:

http://forums.sjgames.com/showthread.php?t=164336
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Old 08-11-2019, 06:35 PM   #15
JustAnotherJarhead
 
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Join Date: Jul 2019
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Default Re: Helborn's House Rules

Helborn,

great list.

by far my favorite, and most creative is the ability for Some races to increase ST at 1/2 the XP cost.

Helps develop those races naturally and removes some of the nerfing that was done and would help to not make some races look like emaciated Reptile men after earning 3-4 points.

That "stacking" though... gotta watch that, could quickly get out of hand...lol
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Old 08-12-2019, 01:42 PM   #16
Helborn
 
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by far my favorite, and most creative is the ability for Some races to increase ST at 1/2 the XP cost.

That originated with hcobb.
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Old 08-12-2019, 04:41 PM   #17
TippetsTX
 
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Default Re: Helborn's House Rules

I want to ask a few questions about the genesis for some of these rules, but please don't interpret my criticisms as anything more than genuine interest in how you arrived at the changes described above.

The first thing that jumped out was the added depth around languages. I have my own issues with how languages are handled per RAW, but what problem were you trying to solve by requiring a higher IQ investment for certain ones?
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Old 08-14-2019, 03:44 PM   #18
Helborn
 
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Default Re: Helborn's House Rules

It came out of my world creation. There was never a problem that was addressed - it was simply how I wanted my world to run. Some Languages were the province of Scholars required in depth study. Scholar was an IQ 13 Talent but it allowed recognition of any language so the "scholarly" languages became IQ 12.

In OTFT the IQ climb meant that any IQ restriction was meaningless. I remember a character with an IQ of 36 just to accommodate the Talents and Languages known. In Legacy, the restrictions have meaning and will play better - I think. (And so far they have)
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