01-13-2018, 12:13 PM | #41 | |
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
A first - if fairly small - look at space combat as written in an example scenario. |
|
01-20-2018, 11:25 AM | #42 | |
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
|
|
01-22-2018, 09:14 AM | #43 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Blog] n-Body Politics
I wonder how the last battle would have went if the Oberth targeted the missiles with lasers and trusted its own kinetics (with proximity explosions) to keep them from ramming it.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-22-2018, 01:36 PM | #44 | |
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
(The next battle will involve missiles, though) |
|
01-22-2018, 01:51 PM | #45 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Blog] n-Body Politics
Your electromagnetic guns. Those are conventional shells that are quite vulnerable to laser fire, particularly if you have several rounds to shoot at them, as they really don't dodge. I usually call them missiles because if you read the description on SS28 they actually have propulsion systems on them, just not the same as a missile.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-22-2018, 02:08 PM | #46 | |
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
|
|
01-28-2018, 09:18 AM | #47 | |
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
Features point defence, particle beams, and missiles. |
|
01-28-2018, 10:08 AM | #48 |
Join Date: Aug 2008
|
Re: [Blog] n-Body Politics
What are you trying to accomplish with this analysis exactly? It feels like you're trying to see what sort of gameplay using everything in GURPS Spaceships dictates instead of letting your design goals dictate which parts of GURPS Spaceships you should use. For four worked examples of the latter approach, check out So You Want to Build a Spaceship... in Pyramid #3/94 - Spaceships III.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
01-29-2018, 12:54 PM | #49 | ||
Join Date: Jul 2013
|
Re: [Blog] n-Body Politics
Quote:
Going away from the abstract musings, consider the following: I like the concept of AKVs as a kind of networked and distributed lethality and as the extension of the cruise missile concept. For AKVs to be viable, several factors are necessary: They must be fairly difficult to intercept (otherwise they're toothless) and ramming must feature as a sometimes-necessary tactic (otherwise, they're a bit boring). Accordingly, damage of normal weapons shouldn't be able to vapourize any enemy spacecraft. Another example: The last playtest showed that particle beams are a very useful secondary anti-AKV weapon. I'd have defaulted to lasers without gaming it out. Quote:
|
||
01-29-2018, 03:29 PM | #50 |
Join Date: Aug 2008
|
Re: [Blog] n-Body Politics
I guess what I'm getting at is that you're still taking everything as it is written in the books. If you want guns to have a certain feel, just change their stats so they meet your needs. Deciding weaponry and technology based on what works in RAW Spaceships combat may be contrary to your overall setting goals.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
Tags |
blog, blogs |
|
|