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Old 07-27-2011, 02:46 AM   #41
jeff_wilson
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Default Re: On Magical Planar Travel and No-Mana Worlds

Quote:
Originally Posted by Ze'Manel Cunha View Post
How do you figure?
If it's a leyline, it isn't general, that pretty much why it's a "line".
Some GURPS leyline constructions have lines being boundaries between magic zones, IIRC URBAN MAGICS and FANTASY. These as well as RIFTS also treat leylines and their intersections has having effects at a distance, so the linear character broadens to an area effect. And some effects can be sent arbitrary distances from lines or intersections.

Quote:
Originally Posted by Ze'Manel Cunha View Post
Energy in material objects should be usable in a regular world, as long as that energy container wasn't limited by requiring mana to function.
If you wanted to, you could even have an object which can only be recharged in a mana world, but still functions in normal worlds.
I've used Powerstones to do that, in a game where mana radiates from stars. Drained NMZs still shut them down completely, but in outer space far from the sun they discharge at the same rate they charge, making 6' radius bubble of enough mana to keep mana dependent things and creatures alive and passively working.

I think paut is supposed to work because it has creative properties, producing a brief but potent burst of mana that accounts for how it makes little men spontaneously generate out of your soup and run around the table for a bit. The CABAL paut is a fluid, while Hambly's is like a ball of dough that Windrose sets alight IIIRC, but I guess you could say the dough stabilizes the fluid until it is activated by heat. This explains the burning ritual, the homunculi in the soup, and even lets you make magic cookies as in some children's stories.
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