09-23-2020, 08:21 PM | #41 | |
Join Date: Jul 2008
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Re: [Spaceships] Drive economics
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And that 1.5% replaces all expenses whatsoever.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 09-23-2020 at 09:02 PM. |
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09-23-2020, 09:02 PM | #42 |
Join Date: Feb 2016
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Re: [Spaceships] Drive economics
Except for the additional maintenance for cheap and very cheap spacecraft (that is added to the 1.5%). Of course, it is an approximation, but it is an economically plausible approximation, and I always use it in my settings to determine economic feasibility of space operations. In addition, you need to account for reaction mass costs, ammunition costs, and a reasonable profit (if a commercial spaceship). If a $600M merchant ship burns through $100M in missiles a month and/or through $100M in reaction mass a month, the 1.5% is not a major expense.
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09-23-2020, 09:25 PM | #43 | |
Join Date: Jul 2008
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Re: [Spaceships] Drive economics
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However, if you want to treat it as a meaningful data point, you should probably bear in mind that that 1.5% drops to 0.5% if you aren't paying off loans on the ship.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-23-2020, 10:00 PM | #44 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Spaceships] Drive economics
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But what about a Titan-class? The reaction mass alone is nearly 2% of the ship's cost, so unless she only refuels less often than every four months (possible, but not guaranteed) that's the fudged monthly cost used up right there. Oh, another reason to dislike 0.5%/month for 'new' ships - that's the same annual maintenance cost as a 'cheap' ship has (1%/month but of the 1/2 price cost). That makes buying a new ship a mug's game - monthly costs as a 'cheap' ship, and unless 'cheap' goes to 'very cheap' quite rapidly there's as much or more depreciation on the new ship as on the older 'cheap' ship. Both new and cheap ships should make economic sense, but in different situations.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 09-23-2020 at 10:08 PM. |
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09-23-2020, 11:25 PM | #45 |
Join Date: Feb 2016
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Re: [Spaceships] Drive economics
In reality, the liability insurance alone for a spaceship should be at least 0.5% of its new cost per month. For example, a SM+10 spacecraft that rams a SM+14 station at 0.1 mps deals 6d×45 d-damage (an average of 945 points of d-damage) to itself and the station. The spacecraft is utterly destroyed and the station suffers the destruction of two components, and that is just a 0.1 mps collision.
The cost of repairing the station, replacing the spacecraft, lost income, and compensating the victims (or the families of the victims) will probably average $10B (since insurance companies want to hedge and make a profit, it will end up increasing premiums by $12B). If it occurs in 1:4,000 ship-months, that would be an insurance cost of $3M per month for a SM+10 spacecraft (0.5% per month). Basically, a SM+10 spaceship would be expected to have a minimal collision once every 330 years of operation. |
09-24-2020, 08:28 AM | #46 | |
Join Date: Aug 2007
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Re: [Spaceships] Drive economics
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Part of this is the grotesque scale that creeps into our assumptions. SM+10 is a rather large naval warship or about 50 jet airliners. Of course that makes a mess when it hits something.
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Fred Brackin |
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09-24-2020, 08:55 AM | #47 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: [Spaceships] Drive economics
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Dalton “Can you say "Ouch!"?” Spence
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09-24-2020, 10:30 AM | #48 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Spaceships] Drive economics
As Issac Arthur often says, realistic space stations will likely be massively armed and armored fortresses, not fragile Christmas ornaments as they are usually depicted in visual media. The ship would likely be crashing not into a SM+14 space station, but the SM+15 or SM+16 station surrounding it that's almost nothing but "armor" (raw material storage) and some weapons, sensors and communication systems.
This is how I've taken to designing my stations, wrapping them in a much larger stations that's mostly warehouse and armor and some defense. Still, traffic control will be pretty important.
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GURPS Fanzine The Path of Cunning is worth a read. |
09-24-2020, 10:39 AM | #49 | |||
Join Date: Jul 2008
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Re: [Spaceships] Drive economics
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Though a few tens of miles of safety radius would certainly do a lot to limit accident risks while not taking egregiously long to traverse. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-24-2020, 10:41 AM | #50 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] Drive economics
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