11-03-2018, 10:49 AM | #21 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: GURPS Steampunk 2: Steam and Shellfire
At this moment there are two copies on eBay.co.uk... and another two on .com, it would appear
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11-03-2018, 11:07 AM | #22 |
Join Date: Oct 2016
Location: Mojave
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Re: GURPS Steampunk 2: Steam and Shellfire
The website Historical Emporium. They have victorian, western, and steampunk fashion items. Lolita fashion also has some crossover, mainly the steampunk, pirate, sailor, military, classic, and country subtypes.
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11-03-2018, 12:01 PM | #23 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Steampunk 2: Steam and Shellfire
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
11-03-2018, 01:13 PM | #24 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Steampunk 2: Steam and Shellfire
I pulled most of my information on the subject out of general social histories, because costume was so important to people in the period. There are useful chapters in The Victorian House, by Judith Flanders, and The English: A Social History 1066-1945, by Christopher Hibbert. Then, to get a feel for what things actually looked like, wel, Googling around a few period illustrations and costume fan Web sites will do the job.
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11-03-2018, 08:13 PM | #25 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Steampunk 2: Steam and Shellfire
It seems like the Antikythera Mechanism on page 12 is in error. The example given would be Complexity 0, not -1.
If you meant a Genius Small Device, then the Complexity is right, weight is off by an order of magnitude and the cost is slightly wrong. One based off a Smart Personal Device would be $500,000, the same weight (24) and Complexity -1.
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11-04-2018, 04:32 AM | #26 | |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Steampunk 2: Steam and Shellfire
Quote:
(Alternatively, make it Smart instead of Genius, which makes it Complexity -1 and $500,000; a case could be made.)
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11-04-2018, 10:52 AM | #27 | |
Join Date: May 2007
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Re: GURPS Steampunk 2: Steam and Shellfire
Quote:
This also has the advantage of resulting in a construction price that seems less ridiculous. It certainly didn't cost anything like millions of GURPSbucks in materials to develop, and even treating it as the cost of keeping a genius on retainer seems dubious when one compares it to cost of living- even if twelve million GURPSbucks is spread over years of tinkering, that still implies an outlay similar to the entire cost of living of a "greater noble". A court philosopher who could could demonstrate particular cleverness might live well, but he didn't live that well.
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11-04-2018, 03:33 PM | #28 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: GURPS Steampunk 2: Steam and Shellfire
Quote:
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11-04-2018, 05:26 PM | #29 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Steampunk 2: Steam and Shellfire
It feels more like the cost multipliers for Genius (and possibly Smart as well) are far too high. x10 and x50 might be more appropriate. But being long established I doubt they will change anytime soon.
The Antikythera Mechanism stood out to me simply because I've been watching a video series of someone reconstructing the mechanism using period appropriate tools and while a sky-high price would be about right for the first working prototype, once you know how to build it a price tag of under GURPS $100k would seem more appropriate. The YouTube series for those interested: https://www.youtube.com/watch?v=ML4t...A0to4RXv4_jDU2 Edit: Having the Smart/Genius cost modifiers scale with the base Complexity of the device might work. Going from Complexity -2 to 0 is less of jump in capability than Complexity 5 to 7.
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 11-05-2018 at 10:52 AM. |
11-05-2018, 03:46 AM | #30 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Steampunk 2: Steam and Shellfire
To be honest, the computer rules in general are rather highly abstracted; Genius, for example, has to encompass the possibility of turning a desktop PC into the "equivalent" of a mainframe. They're intended to make things simple for GMs who want quick answers, but I'd never blame anyone who ignored them in favour of researching real machine capabilities and eyeballing prices.
Anyhow, I'm still thinking how to errata the Antikythera Mechanism...
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