11-08-2016, 02:45 PM | #1 |
Join Date: Aug 2004
Location: Saskatoon, SK
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DF spellcasters
This includes Wizards and their ilk (Summoners, etc.), Clerics, Druids; basically dedicated casters.
I'm working on my first DF game and I have a question. Back in 3e and to some extent, 4e as well, there were many comments that mages were weak at 100-125 pts, competitive at 150-200, and overpowered (or at least dominant) at 250+. Does this still hold true in 4e in general?In DF?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
11-08-2016, 02:56 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF spellcasters
In my DF game the wizard, bard, and cleric definitely didn't seem overpowered. The Scout on the other hand...
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11-08-2016, 03:01 PM | #3 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: DF spellcasters
Dungeon Fantasy has a lot of cinematic switches turned on, which makes other templates very competitive. It also makes templates mandatory, which gives niche protection for the other templates.
As for spellcasters specifically, DF limits them in a few different ways. First, it limits the spell list somewhat. Mages lost the Animal, Enchantment, Healing, Plant, and Weather college (though Weather isn't that limiting, since most Weather spells are also Water or Air spells). Other spell casters are even more limited in their spell lists - Druids to Animal, Plant, Weather, and a few Elemental spells. Clerics to Healing and some other spells from various colleges. Many of the more game-breaking spells have also been disallowed (e.g. Teleport, most Gate and Time spells are out, and Enchantment and Resurrection spells are the domain of NPCs you pay for their services). DF also limits starting spellcasters in that each template only allocates ~30 points for spells. This means that spellcasters tend to start out with a limited spell list and expand from there.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
11-08-2016, 03:32 PM | #4 |
Join Date: Aug 2004
Location: Austin, TX
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Re: DF spellcasters
My experience is that wizards can easily trivialize a lot of non-combat challenges. It's pretty cheap for a wizard to pick up Lockmaster, Shape Earth, and Air Walk, and then most locks and movement puzzles can just be magicked. You can still find things for thieves and martial artists to do, but it can feel a little contrived.
My personal preference is to switch to Threshold magery with very generous limits: I advocate a Threshold around 30-40 and a Recovery Rate of 40+. Since that limits the spell-casting per day, not per scene, wizards are much less likely to casually cast spells to solve problems. Sure, the wizard could cast Magelock, but it only takes a couple of minutes for the Thief to give it a try and every spell the wizard doesn't cast is a spell that isn't putting him one step closer to catastrophe. I didn't find wizards very overpowered in combat, but I did make sure that in most combats the enemy had ranged attacks and at least the possibility of using attacks that could bypass Missile Shield. A dozen goblins firing meteoric iron arrows at the wizard is surprisingly not that much of a threat, but it's still enough for the wizard player to be cautious. If all your opponents are melee-focused humanoids, then a wizard with Air Walk and some missile spells that can just walk vertically out of reach and blast people will be boring but overpowered. But you should have more variety in your foes anyway.
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11-08-2016, 03:41 PM | #5 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: DF spellcasters
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11-08-2016, 04:01 PM | #6 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: DF spellcasters
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11-08-2016, 04:04 PM | #7 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: DF spellcasters
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11-08-2016, 07:43 PM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: DF spellcasters
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11-08-2016, 08:08 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: DF spellcasters
Quote:
"Okay we go the the Goblin King's Fortress" "After many days you arrive to discover that the goblins have all been eaten by oozes." "Just like the dragon, the orcish horde, those mind-warper invaders, all of the bandits everywhere... " |
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11-08-2016, 09:18 PM | #10 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: DF spellcasters
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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