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Old 10-23-2017, 07:48 PM   #11
sir_pudding
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Default Re: What is the name of this limitation?

So she projects to a point relative to Flint and that point stays relative to Flint?
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Old 10-23-2017, 08:04 PM   #12
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Default Re: What is the name of this limitation?

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So she projects to a point relative to Flint and that point stays relative to Flint?
Yes, she remains at the projected point and won't move away from this point (but can attack and defend).

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Old 10-23-2017, 08:12 PM   #13
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Default Re: What is the name of this limitation?

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Yes, she remains at the projected point and won't move away from this point (but can attack and defend).
Is this point fixed relative to Flint? Where in relation to Flint is it?
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Old 10-23-2017, 08:24 PM   #14
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Is this point fixed relative to Flint? Where in relation to Flint is it?
Ghost should be standing on the same spot as Flint, more or less.

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Old 10-23-2017, 08:37 PM   #15
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Default Re: What is the name of this limitation?

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Ghost should be standing on the same spot as Flint, more or less.

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Then how is projection at all meaningful?
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Old 10-23-2017, 08:50 PM   #16
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Then how is projection at all meaningful?
Most of this features in-game themes, so I must stick to this layout.

The purpose is attacking the insubstantial from Flint's POW, with an independent PC (Ghost).

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Old 10-23-2017, 09:48 PM   #17
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Default Re: What is the name of this limitation?

Why doesn't Ghost just have Insubstantiality without projection, since she doesn't actually project anywhere?
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Old 10-23-2017, 11:39 PM   #18
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Why doesn't Ghost just have Insubstantiality without projection, since she doesn't actually project anywhere?
I get your point; setting-wise, there a few reasons:

First, in order to employ Insubstantiality, Ghost should meld with Flint.
Then, if Ghost employs Insubstantiality she will require to disengage from being meld (so to say).

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Old 10-24-2017, 06:05 AM   #19
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Default Re: What is the name of this limitation?

Are there really two player characters (PCs) involved here, or is it one character for one player, even though the concept involves both Ghost and Flint?

From the description, it sounds like Flint has some abilities with nice special effects. He has a way to attack insubstantial creatures, via this ghost riding him, as well as gets to look cool. One major benefit in this combat is having two attacks and/or turns for the two characters. And he also has some of the benefits of Insubstantial, as when the Ghost "projects", it can move independently of Flint (if I'm understanding it correctly).

If that's an accurate description, I'd probably build it as one character (Flint). He might have Insubstantial with Projection, for when Ghost detaches. But Flint doesn't go unconscious -- which suggests it's not really "projection" in a rules sense at all. This ability could be built as Duplication, where Flint's dupe isn't an exact copy, but has different abilities (including Insubstantial). Or you and your GM could negotiate a price for an Enhancement to astral projection to cover "main body doesn't go unconscious". (For pricing, compare with Altered Time Rate, as the character is effectively getting two turns and two attacks while "projecting". Being able to do two things at once, independently, is powerful.)

Or more simply, Ghost might just be built as an Ally. The fact that Ghost likes to follow Flint around, even in his hex, is mostly just the way it behaves, not a character point modifier. If Ghost can _only_ fight when melded with Flint, then that's worth a small Limitation on the combat abilities (probably Environmental "Only while in Flint's hex" or Accessibility).
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Old 10-24-2017, 08:38 AM   #20
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Default Re: What is the name of this limitation?

This seems like another instance that could be covered by a new Anchored disadvantage, here applied to the ghost character, that I unsuccessfully tried to stat out once some years ago.

Basically, we decided that it's similar to Dependency, but effecting a different result than HP loss.
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