06-16-2018, 11:49 AM | #1 |
Join Date: Jan 2016
Location: Italy, Rome
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learning new sorcery spells
Hope won't take too long:
IF my sorcerer wants to learn a new spell, and because sorcery spells are not skills, how it works?? By RAW, you can learn advantage by 200 h per point. Should i consider those spells like advantages? In this way a normal spell (30-40 points) will need 6000-8000 hours. But sorcerers are supposed to be self teacher, so 12-16000 hours, even with 12 h per day are more than 1000 days, or 3+ years. I suppose (and hope) that there is another solution. Vanilla magic will need far far far less time P.S.: improving the spells you already know, from Thaumatology sorcery if i recal correctly, will cost you 1 day per CP or 2 if far from libraries or books... thanks for answers |
06-16-2018, 12:10 PM | #2 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: learning new sorcery spells
Don't forget to divide by 5 for new spells being alternate abilities.
And any spell that fits your theme and costs less than your sorcerous empowerment talent level can be cast as a cantrip for free.
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I'm a collector, not a gamer. =) |
06-16-2018, 12:52 PM | #3 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: learning new sorcery spells
Are you sure you can consider a new spell an alternate ability?
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06-16-2018, 01:40 PM | #4 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: learning new sorcery spells
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06-16-2018, 01:52 PM | #5 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: learning new sorcery spells
You pay full price only if you want to cast/maintain two (or more) spells.
__________________
I'm a collector, not a gamer. =) |
06-16-2018, 02:00 PM | #6 | |
Join Date: Sep 2007
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Re: learning new sorcery spells
Quote:
(If you had a really expensive spell, or a really low level of Sorcerous Empowerment, that spell would become the most expensive ability in the AA group, thus costing full price, while SE dropped to 1/5th, and so learning new spells might trigger some recalculation. Easier just to require one main ability to be the most expensive, which also -- and not coincidentally -- happens to suit the flavor of the whole system.) |
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06-16-2018, 02:19 PM | #7 | |
Join Date: Jan 2016
Location: Italy, Rome
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Re: learning new sorcery spells
Quote:
Wow really? I Red pretty well the book but didn't find it. Good to know, thanks. Where I can find it? Anyway, the question I still: I have to consider learning a spell like learning an advantage? |
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06-16-2018, 02:31 PM | #8 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: learning new sorcery spells
Quote:
There isn’t really a set rule for “learning” advantages, since most of the time you can’t. So it’s really a matter of whatever rate the GM sets. |
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06-16-2018, 02:34 PM | #9 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: learning new sorcery spells
The time you have calculated, based on study at 200 hours/point, or twice that for self-teaching, is enough study time to grant you the character points for the spell, under the learning rules.
If you have earned character points by adventuring, you can spend those to buy or improve Sorcery spells. The rules for that on B.290-92 don't specify the amount of game time for that; different GMs tend to have varying opinions on the matter. I'd let you improve a Sorcery spell immediately if you had been making use of it, or with a day's practice if you had not. Buying a new one depends on the metaphysics of the setting. If spells are a matter of inspiration, they might be learned in a day. If you can learn them from another sorcerer, a day per ten points of the basic cost seems reasonable. If they are a matter of study, and you want to devise a new one that's different from anything known, the invention rules might be required.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-16-2018, 02:38 PM | #10 |
Join Date: Jan 2016
Location: Italy, Rome
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Re: learning new sorcery spells
Good to know.
I based my thoughts about the normal spells as skills, that can t be learnt because they have no default. So I supposed the same for sorcery. But it s a good point nonetheless |
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