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Old 05-27-2018, 01:28 PM   #91
kreios
 
Join Date: Jul 2013
Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Spacecombat: 3e Railguns and SDVs
In what will be the last post of this series on spacecraft combat, we’ll be looking at two SDVs duelling. Both are essentially identical except for their main armament: One mounts a particle beam, the other one a railgun.
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Last post in the spacecraft series for now.
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Old 06-03-2018, 01:53 PM   #92
kreios
 
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Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Retrospective: Space Combat
Since the beginning of the year, 11 of my 20 posts were on space combat. I’ve tested the default 4e Spaceship rules, modified 4e Spaceship rules, and 3e THS/Vehicles rules. And, in the end, what did I end up with?
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A retrospective on space combat evolution and a meta-analysis of time spent on it.
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Old 06-11-2018, 10:48 AM   #93
kreios
 
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Default Re: [Blog] n-Body Politics

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Originally Posted by Technology: Classifying Progress
There are different ways to look at technological progress and its influence on a setting. GURPS primarily has two sources which talk about this: UT and Space. This seems to be something that’s missing from 3e, by the way.
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Looking at technological progress and flavours according to UT and space.
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Old 06-17-2018, 12:01 PM   #94
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Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Transformative Tech: AI and Mind Emulation
Artificial Intelligence is one of those holy grails of science fiction.

In our world, depending on one’s philosophical interpretation, the field of AI started centuries ago, though first as a philosophical construct. Since the 1950s, with the first practical Game AI, Rosenblatt’s perceptron, a little later ELIZA, and Minsky’s work, we’ve seen two AI winters and different approaches from logical inference and symbolic reasoning to connectivism.
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AI and Mind Emulation: Two closely related technologies (at least in their implications) and how they exist (or don't) in the setting.
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Old 06-24-2018, 01:23 PM   #95
kreios
 
Join Date: Jul 2013
Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Transformative Tech: Augmentation
Last time, we talked about how to take a human mind out of a body, copy it, change it, merge it, or put it back. This easy way of moving into a more “powerful” body (whatever that might mean; I am sure players have their own definition of power which probably devolves into blowing things up) has been barred by technology decisions. Yet, if the mind will not come to the Destructotron 3000, the Destructotron 3000 has to come to the mind.

Specifically, replacing the old and weak parts of your body with technology.
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A look at the available cybernetic options in Ultratech, which of those are available in-setting (almost all) and which are used in setting (almost none).
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Old 07-01-2018, 11:48 AM   #96
kreios
 
Join Date: Jul 2013
Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Transformative Tech: Genetic Engineering
If your mind is willing but the steel - as we’ve seen last time - is weak, why not improve what you were naturally given?

Genetic engineering has also been long-touted as providing us with a better human being. To quote BioTech: “But with genetic engineering, we can take control of our own cells, making our children brighter, faster, and immune to hangovers. We can even redesign people to live in space, so the next time some big rock hits, some of us won’t be here.”

BioTech does such an excellent job with talking about human genetic engineering that there’s not much to add for me with respect to game mechanics. What remains, though, is to integrate it into the setting.
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Old 07-08-2018, 03:26 PM   #97
kreios
 
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Default Re: [Blog] n-Body Politics

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Originally Posted by Transformative Tech: Biomods
If your parents couldn’t - or didn’t - spend the money to upgrade your genome, what can you change? Turns out, quite a few things.

Biotech categorizes these into a total of six different categories, which I’ll summarize shortly.
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A short summary of Biotech's biomods, their usefulness, and their adaption and availability in-setting.
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Old 07-15-2018, 09:35 AM   #98
kreios
 
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Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Transformative Tech: Production
All of that new technology is nice, but you can’t use it if you can’t get your hands on it - and for that, you need to produce everything. This post is me looking at different production models and trying to - roughly - estimate what production looks like in-setting.
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A look at production, at different production numbers given UT, Spaceships, and THS. A decision for the setting, and what it means for the setting.
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Old 07-22-2018, 01:46 PM   #99
kreios
 
Join Date: Jul 2013
Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Transformative Tech: Information Tech
When we talk about transformative technologies in terms of setting, it might serve to look at one of the areas in the real world which produced a truly transformative effect: Information and commmunication technology (ICT), which allows us access to a staggering amount of information from essentially everywhere and at high speed.
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A small and diverse collection of different areas of ICT and how they look like in the setting. Spoiler: Not that game-changing.
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Old 08-05-2018, 01:15 PM   #100
kreios
 
Join Date: Jul 2013
Default Re: [Blog] n-Body Politics

Quote:
Originally Posted by Robot Example: RATS
Time to build some robots! I’ll start by rebuilding the RATS from THS, page 124. This is described as “stealthy ground-combat cybershells intended to supplement or replace human infantry.” The example given “is typical: an ovoid four-legged body, with two short manipulator arms, retractable sensor booms, and a protruding gun tube. The spines studding its torso detect air vibrations, while its clawed legs enable it to burrow through sand or soil easily. 6’long, 250 lbs”. It also costs $483,000.
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An example build for a ground-combat robot using 3e's Robots design system. Features five arms (two manipulators, two sensor booms, and one weapon arm), modular weaponry, heavy armour, and four legs.
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