06-17-2018, 10:58 PM | #51 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Magical Birth Control
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This is GURPS CLASSIC MAGIC's wording about the table... "Roll 3 dice. The GM does not have to use this table; he is free to improvise (though improvisations should be appropriate to the spell and the situation). If a result on this table is inappropriate, or if it happens to be the result that the caster intended, roll again." Then we have this wording in 4e version of GURPS MAGIC: "Roll 3d on the table below. If the result is inappropriate – or if it is the result that the caster intended – roll again. The GM is free to improvise instead of using the table. Improvisations should be appropriate to the spell and the situation, and should never kill the caster outright." It also mentions that the GM can ignore the results of summon demon if... "(The GM may waive this result if, in his opinion, caster and spell were both lily-white, pure good in intent.)" And finally... We have this gem of advice for GM's in GURPS MAGIC... "The GM may use the Critical Spell Failure Table or improvise some other “backfire” he finds amusing." In short? Nothing says that a critical failure MUST result in the summoning of a demon if you roll an 18 on the critical failure table. The GM could rule that the spell is not one to attract a demon as it is a simple light spell. The caster doesn't harbor evil within his heart, and he didn't cast it to cause harm or anything like that. I've just kept my mouth shut because I didn't feel it was worth a major discussion. In the end? You can use the crit failure table as is, or you can take its advice (the book's advice that is) and create your own table, or even mitigate what you roll on the published table as you see fit. Last but not least, make up your own mind what the result of the crit failure is based on your "on the spot" GM role. Character attempts to cast Sleep on his nearby assailants, but gets a critical failure. The GM, being a nasty sort of fellow, decides to have fun at the player's expense, and rules that the spell goes off, but costs an additional 2d6 fatigue. If the caster fails to have sufficient energy reserves to pay the cost, he takes damage to his body. But that's not all - the GM rules that the player character can not get to sleep until a number of hours equal to three times that of the extra energy cost of the spell. You can be certain that taking a personal hand in crafting the critical failure results and tailoring it to the spell being cast, is going to be more memorable than "you smell a bit of brimstone" and then nothing further happens. <shrug> Instead of a 17 being an automatic failure for spell skill rolls 17+ - turn it into a lesser critical failure tabl |
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06-18-2018, 07:00 AM | #52 | |
Join Date: Jun 2006
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Re: Magical Birth Control
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By and large I wouldn't consider inflicting an attack demon on somebody failing a Continual Light spell. If I wanted a demonic theme to the failure it would probably cause the caster to permanently fail to be lit by natural light, making people suspect he was a demon, or the spell would "work" but the light would make things lit by it appear hellish, or a demon would whisper temptations into the minds of anybody lit by it (Will rolls every hour not to do something evil). A monster appears and attacks everybody is a fairly uninteresting maximal critical failure even where it's relatively plausible.
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06-18-2018, 07:14 AM | #53 | |
Join Date: Sep 2004
Location: Canada
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Re: Magical Birth Control
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-18-2018, 09:21 AM | #54 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Magical Birth Control
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I think I'll go dig up some of my other role playing games (Dragon Quest, ROLEMASTER, etc) to see just what ideas might be worth mining for alternative critical failure results. I remember at one point in time, using only 2d6 for a critical failure roll when the mage messed up in a low mana region, and I could have SWORN it was rules as written in earlier versions of GURPS or GURPS MAGIC or what have you. But, sadly, it must have been a house rule that I'd used for so long... :( None the less, the tables we have now just don't really add zest after all these decades. |
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06-18-2018, 09:32 AM | #55 |
Join Date: Sep 2004
Location: Canada
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Re: Magical Birth Control
We have a longstanding house rule that critically failing Stop Bleeding to stabilize a mortal wound instead makes the vict-er, subject, finish bleeding. Dramatically. Ideally, all over the wizard.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
06-18-2018, 10:37 AM | #56 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Magical Birth Control
I fear what Crit failing First Aid in your games looks like? lol
I think people hate the demon summoning, because it's a disaster for the world at large, not just the summoner and immediate surroundings. Screwing up a house's wiring that accidentally starts a horrific fire is just not as viscerally shameful as summoning a demon that eats the homeowners and continues down the street.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 06-18-2018 at 10:44 AM. |
06-18-2018, 10:41 AM | #57 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Magical Birth Control
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What a bloody MESS! Added thought: Just out of curiosity, in your game world, if a Mage got a crit failure in that fashion, and saw his spell result in forced bleeding at an accelerated rate, would that constitute the equivalent of "seeing a spell" for purposes of researching the spell "Forced Bleeding"? Just curious. ;) Last edited by hal; 06-18-2018 at 10:43 AM. Reason: Added thought |
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06-18-2018, 10:48 AM | #58 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Magical Birth Control
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That's still higher than I would have randomly guessed. Especially with the massive hassle women have to go through in the U.S. to find a doctor willing to perform it.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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06-18-2018, 11:50 AM | #59 |
Join Date: Feb 2016
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Re: Magical Birth Control
It is surprisingly easy when you go through Planned Parenthood. They have information on local doctors who are willing to do it without any major issues. In states like California and New York, almost every gynecologist is willing to refer their patients for the procedure if the patient requests it.
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06-21-2018, 05:10 PM | #60 |
Join Date: Oct 2009
Location: Plugerville
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Re: Magical Birth Control
Don't forget the ability of he mage to change the whole financial situation of the area they are in.
Bless plants has a prerequisite count of 3, a base cost of 1, and will double the yield of the area of effect for an entire growing season. (Assuming cast with 10 energy, it would take 15.4 castings per acre though) Plant growth has the same pre-req count and gives a month's growth per minute. Then there is essential earth which permanently increases yield by 3 fold, for 8 energy (per yard?), and could transform barren areas into fertile farms(very slowly) with a pre-req count of 6. Not something a peasant would get, but something a forward-thinking noble might get... |
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