10-07-2017, 08:17 PM | #1 |
Join Date: Jun 2007
Location: Hex G1-1508
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Terrain destruction
(Editor note: Thread posts moved from main Ogre forums so Jake and Auroch may more easily find this. -Drew)
When I attack a road the game hangs. I can clear it by End Phase but the road is undestroyed. I'd like to zoom in even closer to see those tanks super up close. I'd like to be able to call up an Ogre status panel at any time when I'm playing an Ogre. Graphic sign for multiple units in hex is not awesome, as has been noted. I'd like to be able to combine or split infantry squads after they move. These are just nitpicks - I am extremely happy that this exists. Thanks to everyone who made that stretch goal happen. Last edited by wolf90; 10-08-2017 at 08:21 PM. |
10-08-2017, 12:05 AM | #2 |
Join Date: Dec 2007
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Re: Ogre computer game released
I'm having the same problem, oddly I didn't have this problem when I played on the 5th.
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Sapor similis pullo. |
10-08-2017, 12:56 AM | #3 |
Join Date: Sep 2007
Location: Kernersville, NC
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Re: Ogre computer game released
I'll third this problem.
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Lance |
10-08-2017, 02:53 AM | #4 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Ogre computer game released
It pulls the one from Steam.
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10-08-2017, 11:19 AM | #5 |
President and EIC
Join Date: Jul 2004
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Re: Ogre computer game released
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10-08-2017, 11:52 AM | #6 |
Join Date: Sep 2005
Location: Memphis, TN
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Re: Ogre computer game released
I too, had a hang during the attack phase. I'm reasonably certain I wasn't attacking the road, but an Ogre secondary. I left it for an hour to see if the hung process would clear, but no joy. Ended the phase and was still able to complete the game. The bad part was that was my first attack of the phase.
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10-08-2017, 11:52 AM | #7 |
Join Date: May 2007
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Re: Ogre computer game released
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10-08-2017, 12:19 PM | #8 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre computer game released
Quote:
we need to be able to shoot at ALL terrain, terrain should be damaged when overruns happen, and the interface for selecting terrain needs to change. Currently, it highlights EVERY hex that has something that can be attacked. This is exceptionally confusing when it lights up every road overlay when all I want to know about is enemy units. I'd like to see a distinction made between attacking terrain and attacking units.
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GranitePenguin Ogre Line Editor |
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10-08-2017, 02:18 PM | #9 |
Join Date: Mar 2008
Location: Orlando, FL. Please forgive me...
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Re: Ogre computer game released
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"How do you know it's an OGRE Ninja if we can't see it... Oh, right..." John H. |
10-08-2017, 02:22 PM | #10 | |
Join Date: Mar 2008
Location: Orlando, FL. Please forgive me...
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Re: Ogre computer game released
Quote:
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"How do you know it's an OGRE Ninja if we can't see it... Oh, right..." John H. |
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