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Old 03-18-2010, 10:23 PM   #1
TheSwordUpsilon
 
Join Date: Mar 2010
Default Flaws in GURPS Supers?

I recently got Supers, and am enjoying it, but the thing that really bothers me is that there seem to be a few math errors. For example, on page 47 it lists the psychokinesis power as having a flight speed of 72, which is twice than the points given should allow (Basic move 6 x 2 for basic flight speed, and enhanced move (air) 1.5 putting top speed at 36 yr./sec.).

But since this has been out for a while, and there haven't been any fixes, I was thinking nobody has noticed this. Or who knows, maybe I'm getting the math wrong. So, can anyone enlighten me on this subject?
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Old 03-18-2010, 10:31 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Flaws in GURPS Supers?

Quote:
Originally Posted by TheSwordUpsilon View Post
I recently got Supers, and am enjoying it, but the thing that really bothers me is that there seem to be a few math errors. For example, on page 47 it lists the psychokinesis power as having a flight speed of 72, which is twice than the points given should allow (Basic move 6 x 2 for basic flight speed, and enhanced move (air) 1.5 putting top speed at 36 yr./sec.).

But since this has been out for a while, and there haven't been any fixes, I was thinking nobody has noticed this. Or who knows, maybe I'm getting the math wrong. So, can anyone enlighten me on this subject?
Your calculation looks right. I suggest you report it as an erratum.

Bill Stoddard
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Old 03-19-2010, 12:37 AM   #3
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Flaws in GURPS Supers?

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Originally Posted by whswhs View Post
I suggest you report it as an erratum.
Email it to errata@sjgames.com and be sure to put GURPS Supers in the subject.
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