03-18-2010, 10:23 PM | #1 |
Join Date: Mar 2010
|
Flaws in GURPS Supers?
I recently got Supers, and am enjoying it, but the thing that really bothers me is that there seem to be a few math errors. For example, on page 47 it lists the psychokinesis power as having a flight speed of 72, which is twice than the points given should allow (Basic move 6 x 2 for basic flight speed, and enhanced move (air) 1.5 putting top speed at 36 yr./sec.).
But since this has been out for a while, and there haven't been any fixes, I was thinking nobody has noticed this. Or who knows, maybe I'm getting the math wrong. So, can anyone enlighten me on this subject? |
03-18-2010, 10:31 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Flaws in GURPS Supers?
Quote:
Bill Stoddard |
|
03-19-2010, 12:37 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Flaws in GURPS Supers?
Email it to errata@sjgames.com and be sure to put GURPS Supers in the subject.
|
|
|