06-05-2014, 02:53 PM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Dungeon Fantasy 16: Wilderness Adventures
Dungeons are great. They're convenient, self-contained packages of loot and violence. With the right hand-waving, the GM could run an entire campaign that bounces from dungeon, to town, to another dungeon, and back to town ad infinitum . . . and it would probably be fun and awesome. That is why the series is called GURPS Dungeon Fantasy, after all!Into wilderness Yet somebody will inevitably ask, "What happens along the way to the dungeon?", or "Why do all our quests lead to dungeons?", or most likely "When do I get to use all these outdoor abilities I paid points for?" Here with the answers is GURPS Dungeon Fantasy 16: Wilderness Adventures. This supplement tackles a big subject – the great outdoors – in detail. At 60 pages, it's about as long as GURPS Dungeon Fantasy 1: Adventurers and GURPS Dungeon Fantasy 2: Dungeons put together. And it covers the works:
No matter how you run things, GURPS Dungeon Fantasy 16: Wilderness Adventures is a breath of fresh air! — Store Link: http://www.warehouse23.com/products/SJG37-0327
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-05-2014, 03:00 PM | #2 |
Join Date: Jan 2008
Location: The Wasteland
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Great!
I'll buy that, for sure. I've been waiting for something like this since I wanted to create a fantasy survivalist PC. Kudos!
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
06-05-2014, 03:11 PM | #3 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Hurrah! I'm hoping to mine this for ideas for the inevitable plant level of my dungeon. :)
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
06-05-2014, 03:18 PM | #4 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Gorilla warfare? *Groooooaaaannnnnn*
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06-05-2014, 03:21 PM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-05-2014, 03:23 PM | #6 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Psi-related supplement addressing the "gorilla my dreams" in 3, 2, 1...
(Also, much, much, much stuff here. Much. I can use this.)
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
06-05-2014, 04:46 PM | #7 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
I bought this book and I like it. I tend to like adventures where PCs travel to get to the dungeon and this will help a lot. I would like 2 books to go along with this book; nature spirits and faerie. They would be very appropriate for wilderness based adventures.
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06-05-2014, 04:53 PM | #8 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Next up, Urban Adventures? To complete the set? :-)
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I'm a collector, not a gamer. =) |
06-05-2014, 05:06 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
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06-05-2014, 05:15 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Dungeon Fantasy 16: Wilderness Adventures
Eh, in proper DF style 2d-4 damage is too low, it's just that you took the 2d-4 damage from wandering monsters, not starvation.
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Tags |
dungeon fantasy, fantasy, hazards |
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