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08-02-2014, 09:48 AM | #1 | |
Join Date: Nov 2011
Location: South Dakota, USA
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[Basic] Advantage of the Week (#4): Acute Senses
Last Week: Absolute Timing; Chronolocation
Next Week: Affliction This week we'll be covering Acute Senses (Basic p. 35), though there will be heavy referencing of the Discriminatory Senses (Basic p.48) and Sensitive Touch (Basic p.83) Advantages; I vacillated between whether to cover them all at once or restrain myself and wait until later. In particular, there was some specific rules text that influenced me: Quote:
Acute Senses represents superior senses compared to the norm, so each level grants +1 for all Sense rolls you make that pertain to that Sense. Skills that rely heavily on a specific sense will also gain a similar bonus. In most ways an Acute Sense functions as an extremely limited, improved Perception score for that specific sense. Back in 3e, Acute Senses were capped at 5 levels: I was unable to find such a rule for 4e but have a vague memory that could be based on 3e or could simply mean I embarrassingly and repeatedly kept overlooking it in my searching. You can buy an Acute Sense for any of the major human senses, and if a character possesses a non-standard sense (like Vibration Sense), with GM permission one can purchase the Advantage for that sense as well. All Acute Senses have the same 2 points/level cost structure, and unless it involves an already Exotic or Supernatural Advantage, is Mundane. The four generic Acute Senses are:
Of note, there is no distinction between primary, secondary or tertiary senses. Impairment of any of these senses is a Disadvantage, but the values are diverse: total Blindness (Basic p.124) is a -50 point Disadvantage while complete Deafness (Basic p.129) is valued at -20, No Sense of Smell (Basic p.146) is only worth -5 and Numb (also Basic p.146) is worth -20. Similarly, the value of Discriminatory Senses (of which I would include Sensitive Touch as it provides similar bonuses for the sense of Touch as the others do for their respective senses) also vary, though significantly less. Discriminatory Hearing costs 15 points. Taste and smell are bundled together for Acute Senses but separate in this more advanced state: Discriminatory Smell is also worth 15 points while Discriminatory Taste is only worth 10 points. Taste and smell being combined into one Acute Sense both reflects their overlap in much of biology and perhaps suggests that separated out the two wouldn't be as valuable. In some creatures there are similar overlaps between other senses: apparently "smound" is a thing for at least rodents, where sound and smell are blended together in perception. Sensitive Touch, as stated above, aligns with the Discriminatory "Sense" model. There is no equivalent for Vision. Powers p.47 suggests Hyperspectral Vision, but that seems more in line with hearing being augmented by Subsonic Hearing and Ultrahearing. A major point is that much of what a Discriminatory Sense adds is already part of standard vision. So let us discuss the Acute Senses. Please share experience and thoughts over them. If someone has a list of Skills enhanced by Acute Senses handy, please share them! I won't bother with excuses or explanations; I don't have such a list handy and it would be most conducive to this discussion. I am particularly interested in knowing if the experience (or analysis) of other players indicates that the Acute Senses are indeed evenly matched or if some are simply better than others despite being priced the same. How well they have performed in general is also quite pertinent; are all are some bargains or are they a waste and you should just invest in a better Perception or Skill level?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 09-29-2022 at 06:01 PM. |
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08-02-2014, 10:24 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Advantage of the Week: Acute Senses
I don't think I've ever had a character with any Acute Senses.
I've seen another player with one, a Felicia-2 catgirl in THS, who had three different sense rolls for vision, hearing and smell, which actually slowed play owing to the potential for confusion. Tactical Shooting made Acute Vision far more useful in several ways, and made me sorry that it can't be bought on existing characters, without special excuses. Still, there's always next time. |
08-02-2014, 10:39 AM | #3 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Acute Senses
Maximum levels of Acute Senses achievable without being a freak of nature or a parahuman can be found in Bio-Tech: up to 3 levels.
---- Acute Vision is a good deal. There's a PC in my campaign with several levels, and it's good. He's not trying to munchkinise it, though. I'm betting that a fully visually-oriented character can get an even better deal out of it. Of note, the following skills take vision modifiers: Body Language, Lip Reading, Search (when visually searching for something), Tracking, probably others whenever visually trying to find something important. And Quick Contests against several skills benefit from it: Camouflage, Filch, Holdout, Invisibility Art, Shadowing, Slight of Hand, Stealth (if in FoV), Traps (if in FoV). ---- One thing that often gets lost or forgotten: Quote:
---- Given the fuzziness of how exactly Parabolic Hearing works, it's commonly a better deal to take Acute Hearing instead. |
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08-02-2014, 11:47 AM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
On the other hand, a cat's visual resolution is around a tenth as good as human, or 20/200—worse than my uncorrected right eye but better than my uncorrected left. That's probably a -6 modifier to vision. The best compound eyes around, those of dragonflies, are down around 1/40 of human acuity, which would be -9 or -10; probably the simplest way to describe that would be to say that insects don't get the +10 "plain sight" modifier for the Mark I Eyeball. Bill Stoddard |
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08-02-2014, 12:00 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
There should be a limitation for spotting movement only, especially for Compound Eyes. |
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08-02-2014, 12:08 PM | #6 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Advantage of the Week: Acute Senses
I like acute senses, but I often find myself picking and choosing which are available. Like, I don't much like acute smell/taste, as I'd rather have discriminatory smell/taste (unless we're all playing critters with that as a racial trait). Similarly, more than one and I think it's easier to simply raise perception.
So, my experience: EITHER Acute Sight OR Acute Hearing OR Perception, and never Acute Taste/Smell, only Discriminatory Smell. I also rarely bother with things like Telescopic vision or Parabolic hearing unless I'm doing something really specific.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
08-02-2014, 12:16 PM | #7 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
Racial templates are where I see these used the most. I disagree with you on Telescopic though, its great for snipers, spies, etc. Especially in a low tech game where you may not have gear to do it. |
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08-02-2014, 12:11 PM | #8 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Advantage of the Week: Acute Senses
Quote:
Expanded Arc, 360°, is +125%, and 240° is +75%; the comparable visual advantages are 25 points and 15 points. Targeting Only is -40%, which suggests that Targeting Vision Only might be -8 points. Bill Stoddard |
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08-02-2014, 12:29 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week: Acute Senses
Thank you.
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08-02-2014, 12:13 PM | #10 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [Basic] Advantage of the Week: Acute Senses
Limiting realistic levels to a specific value of Acute Sense as opposed to a specific value of sense roll always bothered me. Why is IQ 12, Acute Vision +2 realistic, where IQ 10, Acute Vision +4 not?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
Tags |
acute senses, advantage, advantage of the week, aotw, basic, discriminatory senses, week |
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