08-23-2013, 09:12 PM | #41 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Getting exciting to see more progress made on Technical Grappling.
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08-23-2013, 10:08 PM | #42 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gaming Ballistic - GURPS Content Posts
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08-27-2013, 11:39 PM | #43 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Back to the primary original theme for the blog - noodling about firearms and ballistics. In this case, thinking about what GURPS does with shot dispersion, and sketching some alternate concepts for mechanics
There have been a few non-GURPS posts since the last one, too, for those interested. I only link to GURPSy stuff here, though.
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08-29-2013, 06:19 AM | #44 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
In Pyramid #3/44, the article The Last Gasp introduced the concept of Action Points for GURPS, which had the effect of having lulls and flurries in combat as emergent behavior. It also introduced punishing Action Point costs for movement - perhaps too punishing.
Here's an alternate treatment of the same topic to increase the mobility of fighters on the battlefield. Plus, a new Advantage: Ferret on Crack!
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08-29-2013, 07:43 PM | #45 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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08-29-2013, 11:44 PM | #46 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Thumvar kills a dragon, and Cadmus' prayers are answered a bit too well in last Wednesday's session of Jade Regent, played with GURPS Dungeon Fantasy.
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09-03-2013, 05:32 PM | #47 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Inspired by Peter's report of an epic 12-hour (real time) combat, I wonder about contingency planning in RPGs, and how many parties actually bother to come up with them. While the example at hand was a GURPS DF one, the question of "when do we run away, regroup, or attack even more strongly" has come up surprisingly rarely in my own RPG experience, with any system. Does your group plan for contingencies before a battle?
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09-05-2013, 10:10 AM | #48 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
At long last, Technical Grappling is released!
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09-05-2013, 11:06 AM | #49 |
Join Date: Sep 2004
Location: Canada
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Re: Gaming Ballistic - GURPS Content Posts
Wahoo! *rushes off to e23*
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09-05-2013, 11:49 AM | #50 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
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