06-11-2019, 06:54 PM | #11 |
Join Date: Jul 2015
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
"You can perform your step before or
after the rest of the maneuver; for instance, you could step and attack or attack and step." B363 Okay, so if the Maneuver is All Out Attack Double, or Rapid Strike, those are 1 maneuver which you would not be able to step half way through that maneuver. "Before or after". So you'd need to do both All Out Attacks, or both Rapid Strike attacks before a step would be allowed. "Extra Attack is exactly that: an extra Attack maneuver on your turn in combat." B53 Seeing as how it is an extra maneuver, I'd assume you could attack, then step, then attack again with Extra Attack. I'll suggest my group plays it that way unless I hear otherwise. I'm still unsure about the hexes between targets in the scenario I posted above. Is it 1 or 2 "wasted" attacks between the two targets? |
06-11-2019, 07:36 PM | #12 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
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It's one wasted strike. But you need to move to allow it to not be a wild swing.
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Hydration is key |
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06-11-2019, 07:44 PM | #13 | |
Join Date: Sep 2007
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
In general, you can arrange your movement/steps and attacks anywhere you like. If you have a 2-hex Step, you can Step 1, attack, and Step 1. If you Move and Attack, you can attack, move a couple of hexes, and attack someone else. A Rapid Strike is not an Extra Attack (even if it is an extra attack, in the casual sense).
It's not, despite the unfortunate appearance of that word in the text. The only way to get a full extra physical Maneuver is Altered Time Rate. Quote:
Last edited by Anaraxes; 06-11-2019 at 08:08 PM. |
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06-12-2019, 10:26 AM | #14 |
Join Date: Jul 2015
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
Where's 5th edition to rewrite all this confusion? *sigh*
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06-12-2019, 11:43 AM | #15 |
Join Date: Sep 2007
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
More like Fourth Edition, fourth printing for Characters, to include errata changes. A fifth edition proper would call for some substantial new features or design changes, and no one's admitted to any plans for that.
(I can recall one thread where Kromm was speculating it wouldn't really be worthwhile unless they could deliver a truly digital product, rules in the form of a database that could drive aids like GCA or a VTT, as well as be used just to generate a PDF or POD text.) For what it's worth, I didn't see this particular point in the online errata, so I filled out that form. |
06-12-2019, 12:42 PM | #16 | ||||||
Join Date: Aug 2018
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Re: Multiple attacks / multiple targets on the same turn? Any penalties?
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Unless you had Basic Move of 10+ (2-yard step) which allows you to basically split your 2yard step into a pair of 1 yard steps (which you can divide between multiple attacks) the only way in Basic Set to maneuver between attacks was Movement Points, either 1/2 Move from All-Out Attack or full move from Move and Attack. GURPS Martial Arts gave 2 more options: 1) committed attack (2 steps) 2) trading attacks for steps (chambara) I could be forgetting some. Quote:
Rapid Strike isn't a maneuver, it's a combat option you can use to replace any attack with. Quote:
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Hwever there ARE two places in GURPS Martial Arts (albeit in very odd places to look) which appear to take the "it's not an extra maneuver anymore" view: Page 42 (discussing Altered Time Rate) says, following mention of TBAM: those with exceptional coordination should look at Extra Attack (p. B53). Fighters with both can make many attacks but are still limited to one maneuver per turn.Page 128 (giving example of Chambara's "trading attacks for steps"): Serena has Extra Attack 1, giving her two basic attacks. Taking an Attack maneuver, she converts one into a Rapid Strike for three attacks at -6 apiece (-12, halved for Trained by a Master). She trades the other for a step. With the basic step allowed on an Attack, she gets two steps.If she got 2 full Attack maneuvers (like someone with Altered Time Rate could do) then she'd already have 2 steps, trading the "attack" portion of an Attack Maneuver would've given her 3. Whereas, if you had to trade an entire Attack Maneuver (attack+step) for an Extra Step, it wouldn't really many any sense to do that, you're not gaining anything, only losing. There is only one hex between you, so RAW you would only have to waste 1 attack even though it's a massive 180 degree pivot which would cost 3 extra attacks if you tried it with a reach 2 weapon or 5 extra with a reach 3. |
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