08-03-2018, 03:14 PM | #11 |
Join Date: Mar 2018
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Re: ST13, DX11 or ST11, DX13 ???
Just hacking away. I don't think I have ever played with a shield rush. Might have to try that
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08-03-2018, 03:46 PM | #12 |
Banned
Join Date: Mar 2018
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Re: ST13, DX11 or ST11, DX13 ???
Our friend Shostak points out a critical element.
Not every fight is the equivalent of a fencing contest between two gentlemen Dandy's armed the foil. Some fighters Shield Rush (often with a Spiked Shield), and others often will jump an opponent when they are losing, and eliminate the advantage by forcing the contest to the ground in HTH. And, a fight can suddenly go the other way very quickly if the dice start to streak towards towards the ends of the bell curve. JK |
08-03-2018, 04:29 PM | #13 |
Join Date: Jul 2018
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Re: ST13, DX11 or ST11, DX13 ???
I also did something very similar. A Monte Carlo testing of different stats. I included almost all the options but not Pole Weapons. Had house rules for that anyways so I excluded them. The difference is that I mostly put the top contenders against each other.
My result was that TFT is very well balanced over all. And the winner was the 12/12 Broadsword, small shield character. Not against everyone, but against most of my other top contenders. But I admit, spears might have changed this a lot. Did the java app take into account an initial Defense action against spear users? I always wondered if that was worth it? It also seems a little strange that ST16 characters uses Battleax and not Great Sword? Last edited by Nils_Lindeberg; 08-03-2018 at 04:53 PM. |
08-03-2018, 05:04 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: ST13, DX11 or ST11, DX13 ???
If you want average damage, it's going to depend on both your armor and your target's armor. The table below shows the average results, with the superior option in bold, for 0-9 target armor and 0-5 DX penalty.
Code:
Armor 0 1 2 3 4 5 6 7 8 9 AdjDX 13, Dam 2-1 5.17 4.33 3.51 2.74 2.04 1.43 0.94 0.58 0.34 0.19 AdjDX 11, Dam 2+1 5.19 4.56 3.94 3.31 2.70 2.13 1.60 1.15 0.78 0.51 DX penalty 1 AdjDX 12, Dam 2-1 4.58 3.84 3.12 2.44 1.82 1.28 0.84 0.53 0.31 0.18 AdjDX 10, Dam 2+1 4.19 3.69 3.19 2.69 2.20 1.74 1.32 0.95 0.65 0.44 DX penalty 2 AdjDX 11, Dam 2-1 3.89 3.26 2.66 2.08 1.56 1.10 0.73 0.46 0.28 0.16 AdjDX 9, Dam 2+1 3.19 2.81 2.44 2.06 1.70 1.35 1.03 0.76 0.53 0.37 DX penalty 3 AdjDX 10, Dam 2-1 3.14 2.64 2.15 1.69 1.27 0.91 0.61 0.39 0.24 0.15 AdjDX 8, Dam 2+1 2.26 2.00 1.74 1.48 1.23 0.99 0.77 0.58 0.42 0.30 DX penalty 4 AdjDX 9, Dam 2-1 2.39 2.01 1.65 1.30 0.99 0.71 0.49 0.32 0.21 0.14 AdjDX 7, Dam 2+1 1.48 1.32 1.16 1.00 0.84 0.69 0.55 0.43 0.33 0.25 DX penalty 5 AdjDX 8, Dam 2-1 1.69 1.44 1.18 0.94 0.73 0.53 0.38 0.26 0.18 0.12 AdjDX 6, Dam 2+1 0.93 0.83 0.74 0.65 0.56 0.47 0.39 0.32 0.26 0.21 |
08-03-2018, 05:22 PM | #15 | |
Join Date: May 2015
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Re: ST13, DX11 or ST11, DX13 ???
Quote:
He was thinking of it as a test of Melee, not Advanced Melee, so it did not include Great Swords, Bastard Swords, Great Hammers, etc - only the weapons in Melee. The ST 13 vs ST 11 tests will also be affected by when you allow a figure to stand up. If you let them stand up during Movement (Basic Melee) then the ST 13 won't get a +4 to finish off ST 11 after a knockdown, but if using Advanced Melee, he will. |
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08-03-2018, 08:30 PM | #16 | |
Join Date: Feb 2018
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Re: ST13, DX11 or ST11, DX13 ???
Quote:
I do hope some good thought goes into this by SJ even with some playtesting to see what falls out best. |
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08-04-2018, 11:53 AM | #17 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: ST13, DX11 or ST11, DX13 ???
Quote:
In Theory, they are the same; in Practice, they are different. :-)
__________________
GranitePenguin Ogre Line Editor |
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08-20-2018, 02:50 AM | #18 |
Join Date: Jul 2018
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Re: ST13, DX11 or ST11, DX13 ???
Here is the link to my Simulation document. I added a tab for 11/13 vs 13/11 and ran 1000 simulations.
Google docs link About a 2% lead for the 2-H spear. In a dungeon setting that would probably be negated by the bigger problems of a 3-hex charge and multiple enemies that can engage and stop multiple charges after a knock down or forced retreat. This is with the KS suggested rule set. |
08-20-2018, 06:53 AM | #19 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: ST13, DX11 or ST11, DX13 ???
Quote:
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