01-12-2018, 06:58 AM | #41 | |
Join Date: Jun 2006
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Re: Making Techniques Worthwhile
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But it is true that some stuff isn't worded in a way that prevents Technique Mastery from breaking it. It's not a perk that should be available freely for everything, it's much like Special Exercises or Cinematic Option, effectively guidelines for the GM to build a class of additional perks, not finished perks themselves.
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-- MA Lloyd |
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01-12-2018, 09:14 AM | #42 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Making Techniques Worthwhile
That doesn't sound right. My recollection from when I ran Salle d'Armes is that if you put 1 point into each of the required skills for a style, you get to buy the style perk, no matter how few skills that is. There are a few styles that have close to 10 skills, like kalaripayit or the style George Silver taught, but a lot of them have maybe two to four skills.
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01-12-2018, 09:31 AM | #43 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making Techniques Worthwhile
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Last edited by sir_pudding; 01-12-2018 at 09:37 AM. |
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01-12-2018, 09:35 AM | #44 | |
Join Date: Jan 2010
Location: Brighton
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Re: Making Techniques Worthwhile
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That's the first perk you get and you have to get it to count as having the style, but having that familiarity perk means you can then get the others. But its then 1 style perk per 10pts of CP spent on skills* not number of skills. So if you brought Karate, Breath control and Judo all up to attribute +2 you'd have spent 36 cp and thus could buy 3 style perks *and I thought points spent on Techs & advantages etc qualified as well, but may have been wrong. Last edited by Tomsdad; 01-12-2018 at 09:38 AM. |
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01-12-2018, 09:45 AM | #45 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making Techniques Worthwhile
Techniques count (Martial Arts p. 49). Power-Ups 2 says all points in a martial template count, but I really don't know what to do with this. It's vastly more generous than the style rules, and it makes using templates much better than making a character without one.
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01-12-2018, 09:52 AM | #46 | |
Join Date: Jan 2010
Location: Brighton
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Re: Making Techniques Worthwhile
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I think I've always played it as all points spent on the things in the specific write ups of the Martial Styles. The justification would be all those things are part of the Style you are learning and all go towards a deeper understanding that perks are born out of etc, etc Last edited by Tomsdad; 01-12-2018 at 03:50 PM. |
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01-12-2018, 11:37 AM | #47 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making Techniques Worthwhile
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01-12-2018, 02:35 PM | #48 |
Join Date: Feb 2016
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Re: Making Techniques Worthwhile
I completely agree with the idea that certain techniques should not qualify for Technique Mastery (Counterattack, DWA, Ground Fighting, Low Fighting, Mounted Combat, etc).
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