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#81 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#82 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#83 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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These are ridiculous arguments. You're conjuring highly specific scenarios, or scenarios that are broadly useful anyway, and attempting to use them to disprove the usefulness of wait. Wait has its risks, but these aren't it. The worst is that you'll waste your turn because your opponent won't attack. For example, a much better example, he Evaluates, which fails to trigger your wait, and he's now at a +1. You keep waiting, he keeps evaluating until he does attack (at +3!) and you're possibly in trouble. Moreover, I would imagine that even the most basic fighter would understand that the sort of tactics we're talking about our dueling tactics, not open battle-field tactics, or tactics you use when fighting with a knife against a pikeman, or what have you. In that sense, you're absolutely constructing strawmen. As you describe it, Wait simply isn't worth taking and nobody uses it unless they have serious meta-game knowledge, but that's simply untrue. "I wait until he attacks and then counterattack" is the bread and butter of sagely judo fighters who "use their opponent's strength against them" or the stereotypical riposte-happy swashbuckler. This sort of things happens all the time, and doesn't require any particular meta-gaming to invoke, nor is it particularly risky, no worse than attacking andbeing parried and thereafter opening yourself up to your opponent Riposting or Counter-attacking or Judo Throwing you. And that also means this particular artifact will come up in a game as soon as the Judo guy says "Wait a minute, he's primarily a parry guy, I parried and attempted to throw him and he parried, so he's at -4 if I attack again right away!" And that is, absolutely, a flaw. As flaws go, it's hardly the worst. I can think of systems that don't have it, but I wouldn't play in a million years because all their OTHER issues are so much worse. I'm certainly not going to hang up my GURPS spurs because of this, but you're wrong that it won't come up except in the most twinky or unusual of circumstances.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#84 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#85 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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And a lack of perfect knowledge does not mean that making a Wait maneuver is too risky to perform, that it seldom works out, or that it never happens on the tabletop. It is not too risky to perform, it usually works out as expected, and it happens at the tabletop all the time.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#86 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#87 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Only if you give your opponent the sort of meta-gaming knowledge that you yourself were criticizing just a few posts ago. And it often works out, otherwise you wouldn't see so many moves based on it. Run martial arts often enough, and you start to see why Wait and Evaluate are certainly worth your time.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#88 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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They are worth it, yes (Wait moreso, IME) but they aren't broken. Maybe you should try using Situational Awareness (the GURPS rule) and really thinking about situational awareness (the real world concept, not the GURPS rule) in combat.
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#89 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Moreover, I never claimed that they were broken. I claimed that being able to double stack an attack on an opponent like that is not very elegant, and that doing so is not nearly as risky, nor to be dismissed, as you and Ericbsmith have. It's there, it'll come up, the question is whether or not you think it's sufficiently problematic to house rule or to walk away from the game. Personally, I think it's mildly annoying at most, but pretending it'll never happen because the instant you wait to attack then your omniscient opponent is going to instantly understand what you're doing and how best to exploit it is nonsense.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#90 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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In my games, I house rule that any two characters can, at the beginning of the combat, trade positions in the initiative order, as long as:
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Tags |
kromm answer, kromm explanation, wait |
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