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#41 | |
Join Date: Jun 2014
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GURPS Tactical Shooting, p. 21, first phrase after the title and epigraph. |
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#42 | |
Join Date: Jun 2014
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The rules in p.24 say that if someone used Wait maneuver, the Opportunity Fire rules apply (p. B390). In the Opportunity fire mode you cannot move, just like in the raw Wait maneuver. It could be a price you pay for the benefit of acting first. Otherwise, it is suggested that you DON'T use Wait to round the corner at all: "If neither of you chose to Wait, you both roll as above but as a Quick Contest; the winner acts first and a tie means truly simultaneous actions!" It could be interpreted as Step and (possibly) Attack, that is right, but not as Step and Wait at all, at least inside raw. |
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#43 | |||
Join Date: Jun 2014
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As sir_pudding said, there is no global turn. So, all events you can speak of assume (or entails) until my next turn. For instance: - "If he leaves his hex, I attack" - this assumes "If he leaves his hex until my next turn ". The same is true for the corner situation (the guy taking opportunity fire): If someone pops out that corner until my next round , I shoot." This is automatic. So, I can't find anything wrong with: - "If he keeps this side of that line, (until my next round), I step forward and (keep) Ready my sword". Everything hints that Step and Wait IS NOT raw. Quote:
In this case, I am really inclined to think that, in raw, the Slicing and Pie tactic is addressed by a series of Move(Steps) under special rules or keep my gun Ready and step, also under special rules, it doesn't matter. Turn 1, Player B: Waits, Opportunity Fire. Turn 1, Player A, step out of the corner and take a view. - Player B interrupts him and shoots. Player A dodges and drop for cover. Turn 2, Player B. Waits, Opportunity Fire on the corner. Turn 2, Player A: Changes posture from prone to kneeling. Turn 3, Player B: Waits, Opportunity Fire. Turn 3, Player A: Changes posture from kneeling to standing. Turn 3, Player B: Waits, Opportunity Fire. Turn 4, Player A: Attack. He steps. - Player B shoots. Player A rolls dodge without retreating, and succeeds. Then, Player A attacks. It seems fair to me. In turn 3, the situation is way more favorable to Player B, which has all the bonuses from aiming (+3 and precision), while Player A has none of them, -2 because he doesn't see the target when his turn begins. The only scenario in which he is not able to react is if he insists in not dodging for cover in his first round. This would be stupid. As he would be utterly confused, trying to assess where the shot came from to begin with, I think it just reasonable if his foe shoots twice before him if he is faster. Quote:
Turn 1, Warrior: Waits - "If he comes within reach (until my next turn assumed), I attack". Turn 1, Foe: Do nothing. Turn 2, Warrior: Waits - "If he comes within reach (until my next turn assumed), I attack". Turn 2, Foe: Do nothing. ... Turn n, Warrior: Waits - "If he keeps across that line (until my next turn assumed), I Ready my sword and Step forward." Turn n, Foe (without knowing the contents of the triggering condition): Do nothing. Warrior steps. Turn n+1, Warrior: Waits - "If he comes within reach, I hit him." Turn n+1, Foe: (Foe: Craps! I should have tried run past him! Shall I try now?) Move! - Warrior interrupts his move. This would create a rate of approach of less than 1 yard per second, which seems realistic to me. And it does sound as a solution inside raw. A quick contest would do in most cases, but once in a while, play it in Tactical combat could add fun - mainly if the player must capture the foe quickly. Last edited by condor; 06-22-2014 at 10:56 AM. |
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#44 | |
Join Date: Aug 2010
Location: The Land of Enchantment
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I'm not sure you did, but it's on p24 not p23. Or am I missing something?
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#45 | |
Join Date: Jun 2014
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http://dictionary.reference.com/browse/neither?s=t Last edited by condor; 06-22-2014 at 08:13 PM. |
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#46 | ||||||||||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Example 1 (Turning Corners): Player: I start clearing this room by slicing the pie (moves token). GM: There's a hostile in here! Roll a Quick Contest! Example 2 (Normal Combat): Player: I take a Move and enter the room (moves token). GM: There's a hostile in the room. He shoots at you with a AoA: Determined! Alternatively if you apply that rule to normal combat, then you are giving a free attack in all sorts of weird situations. If I take a Move and Attack to flank a guy that shot at me on his turn, does he get a Quick Contest to shoot at me again? If not why not? It's the same as the Turning Corners situation. Quote:
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Which does imply that John could be at home. In this case there is an implication that the mobile shooter took a Wait. However there's also a RAW situation where the mobile shooter could have taken a Wait: if he is on a vehicle or mount, so this doesn't actually solve anything. Last edited by sir_pudding; 06-23-2014 at 12:11 PM. |
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#47 |
Join Date: Aug 2004
Location: Saskatoon, SK
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No, it doesn't. It explicitly means John is not home and Betty is not at home.
__________________
MiB 7704 Playing: GURPS DF Swashbucklers Running GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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#48 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#49 | |||||||||
Join Date: Jun 2014
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Turn 1, Player A. Step the corner and Ready my gun. Turn 1, Player B. (Not expecting trouble, gun across his chest) - Ready my gun. Turn 2, Player A. Shot. Quote:
The book says that "Concentrate" and "Ready" are kind of generic maneuvers, that you use like a wildcard when addressing different mental or physical tasks during a combat while moving a little. If you are prone and decide to grab a handful of sand - would you attack the ground? Grapple? I would use Ready in this case. It accommodates to the game dynamics a zillion of physical and mental actions that you deem could be performed while stepping a little. So he is not Readying the gun strictu sensu, he is just performing a physical and mental action which is not covered by the Basic Maneuvers: walking in a rehearsed fashion, carefully, slowly. Quote:
* Does it affect game balance? *Are the rules coherent? *Is it possible to play in these new rules? *Was it just poorly written? It is not I am afraid of the rules, its just that I am interested in this point as a puzzle. But thanks for the advice, anyway. Quote:
But you're right: Cascading Waits may solve it too. Quote:
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__________________
Formerly known as marcusgurpsmaster. No wind is favorable when you don't know where you are going to. |
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#50 |
Join Date: Aug 2004
Location: Saskatoon, SK
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If you mean that John can theoretically be home at some other time, then sure.but at that time you would word the statement differently to allow for that possibility. Since the gurps wording will always be the same, it will always mean A is not waiting AND B is not waiting. Always.
__________________
MiB 7704 Playing: GURPS DF Swashbucklers Running GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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Tags |
gurps 3e, gurps 4th, step and wait, wait |
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