11-28-2010, 11:39 PM | #11 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Blocking the way in tactical combat
Eh, you mean Defensive Feints (that with all the new MA rules on aggressive Evade-resistances).
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11-29-2010, 03:15 AM | #12 |
Join Date: Aug 2007
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Re: Blocking the way in tactical combat
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11-29-2010, 04:54 AM | #13 | ||
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Blocking the way in tactical combat
Quote:
Quote:
I used Defensive feint + move(evade+run) when I wanted to get some space... ..or Def.Feint + Acrobatic jump(evade with changing facing 180 degrees to face into back of opponent I just evaded). vs fodder ...Acrobatic jump(evade;to get out of surrounded hex) and attack from behind(with enemy having defence as for run-around attack)
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11-29-2010, 05:14 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Blocking the way in tactical combat
Or just use two turns worth of time.
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11-29-2010, 05:27 AM | #15 | |
Join Date: Aug 2007
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Re: Blocking the way in tactical combat
Quote:
I though you needed the target to be in reach in order to feint? |
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11-29-2010, 06:42 AM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: Blocking the way in tactical combat
Martial Arts is a bit clearer, but a Feint is more properly a type of attack, and you can use it whenever you can use an attack. Therefore Move And Feint is possible (if hard as hell), followed by a Move through with Evade.
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11-29-2010, 06:44 AM | #17 |
Join Date: Aug 2007
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Re: Blocking the way in tactical combat
I was picturing someone feinting, then moving up and evading through as that's what I thought was being suggested.
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Tags |
tactical combat, wait |
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