06-29-2019, 12:15 PM | #1 |
Join Date: Jun 2005
Location: Lawrence, KS
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Economic critical successes
A week ago, I ran a session of Tapestry, my historical fantasy campaign, for my San Diego players. One of the characters, Hanno, has chosen a prospective wife from the three candidates his mother suggested to him, proposed to her, and been accepted. He's decided he wants to have a house of his own, so some of the session was spent on shopping for one.
Hanno is a nixie, with half the Basic Lift and food consumption of a man; so I divided his cost of living by 2. His player decided to have him go for a Status 2 lifestyle, one step up from his established Status, but equal to his fiancée's Status (he was a rich entrepreneur marrying into an established family fallen on hard times). I estimated that cost of living for Status 2 was $1500, of which $1125 went for food, $225 for incidentals, and $150 for rent. Hanno would be buying the house, but renting the land; I took that to be $100 house rent and $50 land rent. So that was $1200 a year rent, which I equated to a purchase price of $6000. (Interest rates are high in Portus Argenti, as a reflection of many ventures being risky.) So then Hanno's player asked about rolling to get a good price on the house—and got a natural 3 on Finance! That was so good a roll that I figured the seller wasn't going to beat it. So I told Hanno's player that Hanno could get the house for half of its fair market value, or $3000—and that that would represent Independent Income of $100 a month, since that was the amount of rent he was spared paying. Then Hanno's player wanted to look at furnishing the house. I allowed the fiancée to roll against Scrounging as a complementary skill (she had done a lot of that to keep up appearances despite her family's shortage of funds). She succeeded and gave him +1 to Merchant—and then Hanno's player got another critical success! This time I offered her the choice of spending $3000 on furnishings and getting $5000 worth, or spending $1800 and getting $3000 worth; she took the former option. So now Hanno has a nearly fully furnished house (it still needs his wife's hope chest and his accumulated possessions from his mother's house) at a bargain price, $6000 rather than the $9000 he had planned on. This isn't the sort of thing most players roll critical successes on, but Hanno's player was really happy. The next step is going to be hiring servants. Hanno has a manservant, and Iltani has a lady's maid/chambermaid (who's been doubling as a maid-of-all-work), but they need a footman/doorkeeper and a housemaid, and perhaps a cook. And Iltani is also going to be looking for a respectable companion to protect her good name while Hanno is away on his next voyage.
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Bill Stoddard I don't think we're in Oz any more. |
06-29-2019, 02:11 PM | #2 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Economic critical successes
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06-29-2019, 02:41 PM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Economic critical successes
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In a TL1 society, the average monthly income is $650, and the average starting wealth is $500. And that's relatively privileged people, adventurers or rich farmers or free urban craftsmen. So the ordinary person's possessions come to less than a month's pay. They aren't spending much on clothing, or furniture, or kitchen utensils. Also, another important part of CoL is housing, and a race whose body surface area is half that of men will need half as much housing, too. And they'll need less cloth for their clothing, which is another concern. Fuel also will scale down with the size of their houses. Expenses that don't scale with size are going to be comparatively minor.
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Bill Stoddard I don't think we're in Oz any more. |
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06-29-2019, 02:46 PM | #4 |
Join Date: Dec 2007
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Re: Economic critical successes
The higher the social status level the lower a proportion of it is going ot be spent on food.
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06-29-2019, 03:09 PM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Economic critical successes
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And also, at Status -1 to 1, a large share of income goes for food. So if you need half as much food, you can maintain your Status at a lower cost of living.
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Bill Stoddard I don't think we're in Oz any more. |
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06-29-2019, 03:23 PM | #6 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Economic critical successes
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If he wants to have human guests and human servants, he needs a human size house where almost everyone in the household eats like a human. The small savings from the master himself eating less are probably ignorable (or spent on fancy furniture that will make him look less silly when interacting with his larger staff and guests).
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Za uspiekh nashevo beznadiozhnovo diela! |
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06-29-2019, 03:44 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Economic critical successes
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Bill Stoddard I don't think we're in Oz any more. |
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06-29-2019, 04:18 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Economic critical successes
If you're going to keep the fixed $600 CoL for status 0 regardless of TL, it covers a lot more than food regardless of TL. Food cost if you go with semi-raw ingredients (rice, flour, etc, rather than prepared foods) and mostly eat grains and other normal low tech food is maybe $50 per month in GURPS $.
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06-29-2019, 05:14 PM | #9 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Economic critical successes
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Somehow I assumed from "Hanno is a nixie..." that only he enjoyed that distinction. Living in a nixie city, employing nixie servants, I can see how Hanno might enjoy a higher standard living for less. In GURPS terms, I'd probably call it a benefit of being smaller and charge for what is effectively a small Independent Income, but that's more because a lower SM is already far superior than a high SM and from a game balance point of view, really doesn't need any extra benefits.
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Za uspiekh nashevo beznadiozhnovo diela! |
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06-29-2019, 06:04 PM | #10 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Economic critical successes
On the other hand, if CoL is locally lower, average wages will likely to be lower across the board. Just about everyone's income comes out of their neighbors' CoL - which includes not only your servants' salaries and the production of life's necessities, but the grocer's profit margin, the barber's salary, the taxes that pay for public safety, etc.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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