Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-27-2015, 11:09 AM   #21
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by PTTG View Post
An important question is, if you were a patient alien empire with powerful yet limited forces, how would you gain control of the earth?
Use my extremely advanced tech to secretly siphon strategic fuel reserves, influence powerful individuals using mind-rays to push for military solutions to the now impending fuel crisis, create a company dedicated to building long term shelters which (once full of survivors of the coming global war) will be used for social experimentation, then trigger the global inferno by launching their own devastating weapons against 'their enemies' for them.
evileeyore is offline   Reply With Quote
Old 10-27-2015, 01:50 PM   #22
PTTG
 
PTTG's Avatar
 
Join Date: Feb 2011
Default Re: Building the X-Com inspired campaign

This is delightful. One of my campaign goals is intrigue and civil war, and manipulative alien invaders are a good way to do it.

However, I do want to give PCs a good reason to fight some stupider alien goons- have to figure that out. Perhaps they're adding psychological warfare attacks where they send disposable troops on missions to attack power plants or something. Or they try to take out coordinated resistance efforts... like the PC organization.
PTTG is offline   Reply With Quote
Old 10-27-2015, 02:37 PM   #23
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by PTTG View Post
However, I do want to give PCs a good reason to fight some stupider alien goons- have to figure that out.
Multiple invaders.

It doesn't have to be different species, just different "general's" with entirely different and opposing strategies. It's eve possible the PCs could stumble into 2+-way firefight from the differing factions.


Have one faction prefer mechanoids/cyborgs/robots, one prefer Big Dumb Brutes and big guns, one prefers the insidious infiltrating Reptiloid/Snakemen, one prefers spreading genetic contagions/retroviruses and using troops like Chryssalids/Genestealers, etc.

That they will both work together and fight over seemingly incomprehensible reasons can add to the 'alien' vibe.
evileeyore is offline   Reply With Quote
Old 10-27-2015, 04:55 PM   #24
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by evileeyore View Post
Use my extremely advanced tech to secretly siphon strategic fuel reserves, influence powerful individuals using mind-rays to push for military solutions to the now impending fuel crisis, create a company dedicated to building long term shelters which (once full of survivors of the coming global war) will be used for social experimentation, then trigger the global inferno by launching their own devastating weapons against 'their enemies' for them.
Wait?!?! Are the aliens responsible for everything wrong in the Fallout universe?
Minuteman37 is offline   Reply With Quote
Old 10-27-2015, 05:38 PM   #25
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Minuteman37 View Post
Wait?!?! Are the aliens responsible for everything wrong in the Fallout universe?
Have you never wondered about the crashed flying saucer you can get the Alien Blaster (a holdout disintegrator in GURPS terms) from? :)
__________________
"Life ... is an Oreo cookie." - J'onn J-onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote
Old 10-27-2015, 06:53 PM   #26
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Minuteman37 View Post
Wait?!?! Are the aliens responsible for everything wrong in the Fallout universe?
SHHHH! [FNORD] hear you and then [FNORD] will be [FNORD] to [FNORD] and the [FNORD] [FNORD] [FNORD] with a helping of [REDACTED].
evileeyore is offline   Reply With Quote
Old 10-29-2015, 05:10 PM   #27
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by evileeyore View Post
Multiple invaders.

It doesn't have to be different species, just different "general's" with entirely different and opposing strategies. It's eve possible the PCs could stumble into 2+-way firefight from the differing factions.


Have one faction prefer mechanoids/cyborgs/robots, one prefer Big Dumb Brutes and big guns, one prefers the insidious infiltrating Reptiloid/Snakemen, one prefers spreading genetic contagions/retroviruses and using troops like Chryssalids/Genestealers, etc.

That they will both work together and fight over seemingly incomprehensible reasons can add to the 'alien' vibe.
Or, go with another option. The alien empire has an active rebellion, and one reason the empire wants to conquer earth is because they want its resources to fight their own civil war.

The rebels, on the other hand, want to render Earth useless to their overlords, and have initiated a campaign of widespread destruction of any asset the overlords may need.

Neither side considers humans to be anything other than pawns (at most), or slaves, or even tools. The overlords want to use the human tools and plans to bend them to the yoke, and the rebels want to break them so badly as to render them unusable.

Basically, all of Earth is on its way to looking like Africa: The government is bad, the rebels are worse, and the best you can do is find a way out -- or, in this case, just freakin' kill anything that isn't native to this planet or who qualifies as a quisling.
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
tshiggins is offline   Reply With Quote
Old 10-29-2015, 08:01 PM   #28
Minuteman37
 
Minuteman37's Avatar
 
Join Date: Aug 2015
Location: Kenai, Alaska
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by tbrock1031 View Post
Have you never wondered about the crashed flying saucer you can get the Alien Blaster (a holdout disintegrator in GURPS terms) from? :)
I did play mothership zeta, but was unaware there involvement was anything more then a rather large easter egg.
Minuteman37 is offline   Reply With Quote
Old 10-29-2015, 08:36 PM   #29
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Building the X-Com inspired campaign

I was trying to work out a justification for a reverse-X-com game with the appropriate buildup trajectory. My idea was this...

The attackers are not an expeditionary force from an alien empire. They're a local low-level administrator tasked with building a frontier refueling station, invading Earth as a totally unsanctioned private grab for wealth and power. Since the administrator isn't supposed to be doing anything remotely like this, they don't have access to any equipment or organisms intended for planetary invasion. Their initial forces are re-purposed space station technicians with improvised and re-purposed equipment.

If their incursions pay off, they'll be able to start bringing in some more suitable troops and equipment, but any ad-hoc units they can come up with out of Earth resources are also welcome.


So there are alien 'troops' that are neither physically nor mentally well-suited to combat but readily available, and potential for producing dumb heavies by weaponizing Earth wildlife or fabbing some dubiously-programmed but sturdy assault droids (as seen in Xenonauts). EDIT: Or whatever exotic alien predator is cheap on the black market.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

Last edited by Ulzgoroth; 10-29-2015 at 08:40 PM.
Ulzgoroth is online now   Reply With Quote
Old 10-29-2015, 11:55 PM   #30
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Building the X-Com inspired campaign

Quote:
Originally Posted by Minuteman37 View Post
I did play mothership zeta, but was unaware there involvement was anything more then a rather large easter egg.
Canonically the Aliens are only inferred to have instigated the initial launch of the nukes, either through subverting various countries launch codes or via their 'nuke laser gun' making it look like nukes had struck.


Bit I like the idea that they were secretly behind it all for whatever twisted reasons.
evileeyore is offline   Reply With Quote
Reply

Tags
mass combat, organisations, world building

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:16 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.