08-06-2020, 03:29 PM | #1 |
Join Date: Dec 2017
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Can NPCs break the rules? (moved from KS discussion)
Perhaps all the writing is done on this, but if it isn't too late for edits I'd like to lobby for NPC stat blocks that conform to RAW with respect to experience and advancement. I.e., if an NPC has more than 38-40 stat points there should be a good reason for it!
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08-06-2020, 03:41 PM | #2 | |
I do stuff and things.
Join Date: Aug 2004
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Quote:
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08-08-2020, 11:53 AM | #3 | |
Join Date: Aug 2004
Location: In the UFO
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Quote:
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08-08-2020, 12:07 PM | #4 |
Join Date: Dec 2017
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Groovy. Of course 41-43 is in reach if you make creative use of wishes. The NPCs that bug me are ones with individual and total stats that can't be reached by any combination of wishes and experience points obtainable in less than a thousand years.
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08-08-2020, 12:35 PM | #5 |
Join Date: Aug 2004
Location: In the UFO
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Perhaps they are Mnoren in disguise...
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 08-08-2020 at 12:41 PM. |
08-08-2020, 02:52 PM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Note the limitation at ITL 149 on multiple DX boosters when playing the Thorsz.
His 67800 XP at an age of 50 is 113 XP per month or an adventure every fortnight, no wishes needed. In my big adventure there is a 44 attribute wizard who's big into experimental risky magics so you know that Yintfig has been wishing his attributes up. Go ahead and conclude that Summon Demon is a spell he's not willing to talk about. (Not that it would help him with his little problem, other than giving the party a head start.)
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-HJC Last edited by hcobb; 08-08-2020 at 02:58 PM. |
08-08-2020, 03:36 PM | #7 |
I do stuff and things.
Join Date: Aug 2004
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Fortunately, NPCs can 100% ignore rules and be designed to fit the story.
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Battlegrip.com, my blog about toys. |
08-08-2020, 03:49 PM | #8 |
Join Date: Dec 2017
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
We'll just have to agree to disagree on that one!
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08-09-2020, 03:29 PM | #9 |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
I think it comes down to a philosophical question of whether or not the players should know all the rules.
It's more convenient for the GM if they don't. I remember answering lots of questions with "You don't know." It led to some interesting superstitions, and occasionally they would try to prove/disprove a pet theory. Then I'd point out their underlying assumption that the universe was consistent. ;) Now when they asked questions that their characters should know, such as how far they can throw a rock, or what kind of chance would they have to lasso a skeleton, I'd give them an estimate (hard, easy, etc.) and if they committed to it I'd tell them the roll (such as 4d-2 vs DX). But I wasn't going to make everyone sit there while they did math. Your mileage is welcome to vary, of course. |
08-10-2020, 02:49 AM | #10 | |
Join Date: Jun 2019
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Re: The Fantasy Trip: Hexagram #5 and Ardonirane
Quote:
Besides, any NPC might have a little bit of demi-god or demon in their blood line. If that's not in the GM's purview I don't know what is.
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