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Old 07-20-2011, 07:35 PM   #1
Jeminai
 
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Default Daylight vs. Daytime

I want to put a limitation on an energy reserve item that recharges either in Daytime or daylight.

If it's in a daytime then even when I am underground it will recharge.

If it's in daylight then the item can only recharge when it is actually in the sun.

What is the limitation difference in these two examples?
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Old 07-20-2011, 08:32 PM   #2
lexington
 
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Default Re: Daylight vs. Daytime

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Originally Posted by Jeminai View Post
I want to put a limitation on an energy reserve item that recharges either in Daytime or daylight.

If it's in a daytime then even when I am underground it will recharge.

If it's in daylight then the item can only recharge when it is actually in the sun.

What is the limitation difference in these two examples?
Daylight Only is a somewhat harsher limitation, maybe -5% or -10% beyond the -20% you would get for Daytime Only.

I can't think of a reason to combine them as Either/Or since you can't have daylight without daytime (barring some really elaborate set up or burning tons of energy on magic).
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Old 07-20-2011, 08:34 PM   #3
Langy
 
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Default Re: Daylight vs. Daytime

Daylight'd be -30%, in my opinion. Otherwise, agree with lexington.
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Old 07-20-2011, 08:46 PM   #4
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Default Re: Daylight vs. Daytime

If its for a player you can call it "daylight" but it will really be "UV rays"

so the player, and character for that matter, will think it only works in the daytime. after a little experimentation they can learn its the UV rays so anything that emits light like the sun will work, but that would need to be a lot of it, enough to light the sky basically.
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Old 07-21-2011, 09:16 AM   #5
Jeminai
 
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Default Re: Daylight vs. Daytime

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Originally Posted by zoncxs View Post
If its for a player you can call it "daylight" but it will really be "UV rays"

so the player, and character for that matter, will think it only works in the daytime. after a little experimentation they can learn its the UV rays so anything that emits light like the sun will work, but that would need to be a lot of it, enough to light the sky basically.
So, a Sunlight or Continual Sunlight spell would suffice?
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Old 07-21-2011, 09:22 AM   #6
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Default Re: Daylight vs. Daytime

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Originally Posted by zoncxs View Post
If its for a player you can call it "daylight" but it will really be "UV rays"

so the player, and character for that matter, will think it only works in the daytime. after a little experimentation they can learn its the UV rays so anything that emits light like the sun will work, but that would need to be a lot of it, enough to light the sky basically.
That doesn't necessarily follow. It could require the specific solar spectrum of visible light, or even the pure magical essence of the visible sun.

Bill Stoddard
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Old 07-21-2011, 09:38 AM   #7
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Default Re: Daylight vs. Daytime

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That doesn't necessarily follow. It could require the specific solar spectrum of visible light, or even the pure magical essence of the visible sun.

Bill Stoddard
which is up to the GM

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Originally Posted by Jeminai View Post
So, a Sunlight or Continual Sunlight spell would suffice?
yes since both spells state they are like the sun rays and effect things that are weak against it (vampires)
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Old 07-21-2011, 09:54 AM   #8
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which is up to the GM
Yes, my point exactly. It's up to the GM to decide what's crucial about sunlight. The rules don't dictate an answer.

Bill Stoddard
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Old 07-21-2011, 10:53 AM   #9
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Default Re: Daylight vs. Daytime

And they especially don't dictate an answer "for a player" separately from answers for NPCs.

Incidentally, I'd say "Daylight only" really means "DAYLIGHT ONLY", not "UV Light only" - which is much more accessable. Even fire casts (a very small amount of) UV light, from what I understand. Possibly coal fire only, I'm a little fuzzy.
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Old 07-21-2011, 12:17 PM   #10
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Incidentally, I'd say "Daylight only" really means "DAYLIGHT ONLY", not "UV Light only" - which is much more accessable. Even fire casts (a very small amount of) UV light, from what I understand. Possibly coal fire only, I'm a little fuzzy.
All blackbodies - in effect anything glowing because it is hot - theoretically emit the entire electromagnetic spectrum. The number of photons at any particular energy is temperature dependent, and there is a temperature dependent *maximum*, but in the theoretical total doesn't actually go to zero in either direction away from there. Real materials can rule out some of the higher energy end as they dissociate the oscillators, but that's up in the x-rays, not the UV.

An absolute presence/absence will not work as a limitation for EM waves. You need an intensity cutoff. Really that holds for pretty much anything at all. The universe isn't big on dichotomies, or any other sharp edged categories, most of them are artifacts of human thought processes, not reality.
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