10-05-2010, 12:12 PM | #11 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
Somehow I expected the two units to give a very small speed, but now I realize it's small/small==big.
I wonder if there even exists a reasonable technobabble that will allow me to say something along the lines of: A minimum possible fraction of time passes, in which the objects should've moved less than half of the minnimum possible distance, but the universe rounds down, so they remain where they were. |
10-05-2010, 12:17 PM | #12 | |
Join Date: Jan 2010
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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10-05-2010, 12:32 PM | #13 | |
Join Date: May 2005
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
Quote:
No matter what the underlying mechanism, a thruster is obviously going to be able to use fuel energy to power a generator, at up to 100% efficiency for a conversion drive, at greater than 100% efficiency (i.e. free energy) for GURPS-style reactionless thrusters. TeV |
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10-05-2010, 12:48 PM | #14 | |
Join Date: Mar 2010
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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I think. |
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10-05-2010, 08:02 PM | #15 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
I'll sometimes require a single "Fuel Tank" space to be taken for Fusion, Super Fusion and Antimatter reactors and any reactionless drives, but ignore fuel consumption unless dramatically important as a nod toward the various science fiction franchises that do the same. (Star Trek was the original inspiration.) Basically the "Fuel Tank" is miscellaneous power-related consumables which is assumed to be refilled either in normal operations (like by the "Buzzard ramscoops" on Star Trek), as a part of routine docking fees at a port or both.
It's my way of saying, "They're not REALLY reactionless, they're just super efficient."
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10-05-2010, 08:26 PM | #16 |
Join Date: Dec 2007
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
I have suggested that "reactionless" drives were somehow using "dark matter" as ambient reaction mass.
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10-05-2010, 09:05 PM | #17 |
Join Date: Nov 2008
Location: Florida
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
The only Reactionless drive I have ever used in a campaign was the "EM Drive", simply stating that it works the way 'Shawyer' (sp?) says it does. I gave it decent but lower-side thrust (0.033) and made it a High Energy System, but it was the best drive for interstellar voyages. It made travel between nearby systems possible & thus colonization, plus exploration vessels were practical (but VERY cut-off). Added in Q-Comms, and it made for a decent "episodic exploration" campaign, with years of nanostasis passing between games (11 years I think it was for a Earth-Alpha Centauri journey using 4 drives).
But I choose drive specs that I wanted for the campaign style, then I looked online for whatever wild theory I could use for Handwaiving. |
10-05-2010, 09:38 PM | #18 | |
Join Date: May 2005
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
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TeV |
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10-06-2010, 03:52 AM | #19 |
Join Date: Oct 2004
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
Besides, why does the drive have to be understood completely in-game ? Maybe it was discovered by accident and is being build without the theory being fully understood.
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10-06-2010, 04:03 AM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Your preferences regarding plausible/playable Reactionless Drives
Quote:
There isn't such a thing as a quantum of speed, is there? |
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Tags |
reactionless drive, spaceships, warp drive |
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