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03-05-2011, 11:09 AM | #31 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Spaceships] Designing Hyperspace / FTL for space opera (and implications)
An FTL variant I haven't considered yet, found in the later Spaceships books - the 'Lightspeed' drive, which bumps the ship's virtual velocity to c, but shuts down when the ship enters an 'interesting' area (primarily a gravity well of an important power). This is one of the best variants for in-system travel, IMO, with the following notes on how it works:
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03-05-2011, 12:04 PM | #32 |
On Notice
Join Date: Apr 2007
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Re: [Spaceships] Designing Hyperspace / FTL for space opera (and implications)
I'm actually a fan of H. Beam Piper's hyperspace drive, from his Terro-Human History stories. In particular, Space Viking.
Basically, you use the hyperdrive for in-system travel as well as interstellar. Since his drive is more accurate when you take short jumps, you travel across a solar system in a succession of progressively smaller jumps until you reach near-orbit. Then you land using your ships contragravity field. Combat consists of shooting at targets in real-space and then jumping a short distance to another spot and shooting some more; to disengage you make a long jump.... Solves the whole 'reaction/reactionless drive' problem.
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ftl, hyperspace, spaceships, technology |
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