09-07-2020, 08:09 PM | #1 |
Join Date: Jun 2010
Location: Dreamland
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TK + Area Effect
I know for a fact this has been talked about on the forums but I can't quite find much about it or the quote I was looking for by (I believe) Kromm. So, I know I can affect an indeterminate amount of objects with it up to a combined weight based on level. I also think I have to do the same action to everything in it, what kind of enhancement would let me break it up (such as lifting one thing, turning another, and pushing a third to the ground)?
The quote by Kromm is that it effectively give you any number/infinite amount of hands to manipulate with. How does that work with grappling? On one hand that sounds absurd, but on the other an area of telekinesis effect does make sense to me that it can easily 'engulf' something. Is there anything further I should worry about with this power as a GM or player? Has anyone used it before? Thank you ahead of time. |
09-07-2020, 08:22 PM | #2 | ||||
Join Date: Sep 2004
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Re: TK + Area Effect
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09-07-2020, 09:08 PM | #3 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: TK + Area Effect
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Also, side thing I forgot about; regular TK still displaces air and makes noise as per hands. Is No Signature (the +25% version) enough to get rid of both of those? |
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09-07-2020, 09:21 PM | #4 | |||
Join Date: Sep 2004
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Re: TK + Area Effect
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09-07-2020, 10:20 PM | #5 | ||
Join Date: Jun 2010
Location: Dreamland
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Okay, cool, that definitely fits certain forms of TK I've seen in fiction perfectly. |
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09-07-2020, 10:34 PM | #6 |
Join Date: Feb 2016
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Re: TK + Area Effect
I think it is supposed to represent X pairs of hands doing X actions, with X being the number of objects in the area. You do not get +(Infinity) for your grapples. Anyway, the maximum weight is limited by your TK level, so I would require characters to allocate ST to each target for grapples.
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09-07-2020, 11:47 PM | #7 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: TK + Area Effect
My take:
Take Compartmentalized mind (one power, no separation, blah blah). Divide the total weight you want to be able to affect by (number of CM +1), and buy enough TK to lift *that* much. The compartments can still all work together to lift the total amount. About the only weirdness I can see is that you can affect multiple objects over a bigger area than you'd normally get for that level of AE - even areas that aren't connected at all (though you'd be limited to 1/n+1 of the total TK ST BL in the areas that don't overlap). Maybe call it a nuisance effect limitation if all instances of TK must share the same area effect region, if you don't want to deal with that. I have the same interpretation as AlexanderHowl, one pair of hands per object affected. I've been thinking about a house rule that you can set the SM of the hands wherever you want, tiny hands to giant hands, but they stay that size forever unless you take a leveled Perk that extends the range of sizes by 1 SM per level. So you can take, um, "Adjustable TK 5" [5] and be able to shift the size of your invisible TK hands from child sized to the hands of a three ton+, 21' tall storm giant. Or from normal sized hands to the size of (the heads of) a 1' tall Discworld imp for some fine manipulation (if you can see what you're doing). Like temperature tolerance, the range itself can't be changed once decided on, except by extending it with more levels of Adjustable TK. I know, this has damn little to do with the questions of the OP, but I don't think it's worth its own thread, and when you're talking about manipulating hundreds of tiny objects with Area Effect TK, the question of the size of those hands is something to think about. I think most people assume you can adjust the size however you want, and maybe that's the intent, but if so, regular, non-AE TK can easily make hands big enough to clap an entire skyscraper with one action (you don't need to be strong enough to lift it to do damage), or block the water in a whole slow moving creek (again, you don't need to lift all that water, just counter the force of the water). Or do genetic engineering with enough levels of cinematic/fantasy microscopic vision just by shuffling genes around manually. |
09-08-2020, 12:40 AM | #8 | |||
Join Date: Jun 2010
Location: Dreamland
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Re: TK + Area Effect
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