11-24-2014, 12:26 PM | #1 |
Join Date: Nov 2006
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Revising Unarmed Combat Skills
I've been considering revising the unarmed combat skills (Boxing, Brawling, Judo, Karate, Sumo Wrestling, and Wrestling). My problem with them is the fact that five of the six skills share their names with styles from Martial Arts as well. So, my revision would be to rename the skills (but I'm having trouble with that)... Brawling is okay and Wrestling would become Grappling but the others I'm having trouble coming up with new (relatively simple) names.
I've also seen Luke's approach and I am sure other approaches have been taken. So, I was wondering if anyone (a) had suggestions on renaming the skills or (b) other approaches to revise unarmed combat skills they'd be willing to share. Last edited by nerdvana; 11-24-2014 at 12:30 PM. |
11-24-2014, 02:05 PM | #2 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Revising Unarmed Combat Skills
Some apocryphal thinking from one of the designers: I'd prefer to break everything down to functional skills! I'd suggest the following:
Considerations like being trained vs. weapons would rate as techniques or learnable advantages, not as skills at all. Smaller benefits, like needing only one hand to parry, would be perks. I wouldn't lend much thought to these latter things unless I were actually doing a paid revision, of course!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-24-2014, 02:32 PM | #3 |
Join Date: Feb 2013
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Re: Revising Unarmed Combat Skills
Where's the tip jar?
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11-24-2014, 03:01 PM | #4 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Revising Unarmed Combat Skills
Quote:
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11-24-2014, 03:31 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Revising Unarmed Combat Skills
Hm. Just building on top of the base maneuvers, I'm thinking something like:
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11-24-2014, 03:35 PM | #6 |
Join Date: Nov 2006
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Re: Revising Unarmed Combat Skills
First...
... huh? Then... Interesting take. I agree. This is why I was thinking of rebranding the existing skills. |
11-25-2014, 08:51 AM | #7 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Revising Unarmed Combat Skills
Probably a joke referencing Kromm's "I wouldn't lend much thought to these latter things unless I were actually doing a paid revision, of course!"
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 11-25-2014 at 08:59 AM. |
11-25-2014, 08:55 AM | #8 |
Join Date: Nov 2006
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Re: Revising Unarmed Combat Skills
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12-01-2014, 05:44 AM | #9 |
Join Date: Nov 2006
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Re: Revising Unarmed Combat Skills
So, I tried my hand at changing the skills but I found that cascaded into too many changes. My good friend Ghostdancer recently reminded me that the KISS principle is a good one (KISS meaning "Keep It Simple, Stupid" for those who don't know that).
So, renaming the skills seems easier. One approach I thought of was this... Code:
Original Skill Name ... New Name Brawling .............. Brawling Wrestling ............. Grappling Boxing ................ Martial Arts B Karate ................ Martial Arts K Sumo Wrestling ........ Martial Arts S Judo .................. Martial Arts J |
12-01-2014, 06:04 AM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Revising Unarmed Combat Skills
Quote:
Striking: Streetfighting Striking: Pugilism Striking: Finesse / Striking: Advanced Grappling: Basic Grappling: Finesse / Grappling: Advanced Grappling: Weight-based Not that I'm using 'advanced' in the sense of 'complex, difficult to master, multipurpose', not necessarily 'better'. Oh, and I think that the benefit/drawback sets of Boxing and Sumo are largely a result of historical coincidence - it seems like there are fewer styles that have exactly those restrictions, as compared to Karate/Brawling/Wrestling/Judo. |
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Tags |
skills, unarmed combat |
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