10-21-2014, 02:10 PM | #11 | |
Join Date: Oct 2014
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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Artillery is about calculating where your shot (or bomb) will end up, depending on: Initial velocity of your projectile (and velocity of the plane you fly on if you are in a bomber or an AC-130). Strength and direction of the wind. Correcting for leading a moving target. And more, but none of these depends on your arms and how accurate you are with them. An AI with no arms could just as easily do that. Hell, the german supercannon in WWI fired shells so high they had to compensate for the curvature of Earth! Artillery is all about mathematics and physics, at no point it involves physical accuracy, so it's an IQ skill. Dropping is all about having a good aim with your arms, so DX skill. Last edited by WaterAndWindSpirit; 10-21-2014 at 02:20 PM. |
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10-21-2014, 02:13 PM | #12 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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10-21-2014, 02:17 PM | #13 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
I have no idea. I've been trying to figure that out for years now. I think I have some ideas, and maybe will write them up for Pyramid if a suitable issue ever appears.
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10-21-2014, 02:17 PM | #14 | |
Join Date: Nov 2006
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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I see it as an either/or. |
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10-21-2014, 02:22 PM | #15 | |
Join Date: Jun 2013
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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This isn't the case. Not by a long shot. (EDIT: Or... maybe it is? sir_pudding's comments imply my initial assessment was on the right track) Artillerymen don't fire their weapons the way gunners do - they don't point them at a target and pull the trigger. Rather, they adjust the various bits on it to change its aimpoint purely based on equations and map coordinates, likely without ever bothering to sight down the barrel (or whatever) and certainly without the idea of "I should point the weapon at this part of the sky." If you want to use Artillery to shoot something you can see yourself (such that you'd normally use Gunner), you'll need to take the role of forward observer (using the skill of that name) and determine the proper map coordinates of your target, then adjust your weapon to hit that (using Artillery). Last edited by Varyon; 10-21-2014 at 02:25 PM. |
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10-21-2014, 02:26 PM | #16 |
Join Date: Oct 2014
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
Okay, when do artillery require any fine motor skill? Would an AI unable to manipulate anything that doesn't imply moving and reloading the cannon or dropping the bomb be able to use artillery? Does artillery represent fast compensation and precise movement, or is it just about calculating the right angle to point the cannon at and/or the right time to fire/drop your projectile within fixed parameters so that it ends where you want it to?
It may be doable instinctively, but it's still mathematics and physics to set an angle so that a projectile with a certain initial speed and mass ends where you want it to. About dropping: Unless you have some form of grip that can be withdrawn without imparting motion to the item you're dropping (magnetic field, fixed straight rail or somesuch), you need DX to drop something. Last edited by WaterAndWindSpirit; 10-21-2014 at 02:30 PM. |
10-21-2014, 02:38 PM | #17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
Off-topic response to WaterandWindSpirit in on-topic thread.
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10-21-2014, 02:44 PM | #18 | ||
Join Date: Jul 2008
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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That said, for things like Artillery (Cannon), GURPS has a problem where the rules as intended (and written) don't really care about how artillery actually works. They've got a skill for the cool dude who hides in a bush with radio and binoculars and calls in the fire, and they've got a skill for people who manipulate big tubes that go "boom", and the fact that there's an absolutely crucial intermediate step between those just gets flat-out ignored. EDIT: copied this to the off-topic artillery thread too, but I'm leaving it here for the 'not actually related' point.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-21-2014, 02:52 PM | #19 | |
Join Date: Jun 2013
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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10-21-2014, 03:21 PM | #20 | |
Join Date: Jul 2008
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Re: [Basic] Skill Question: Dropping vs Artillery (Bombs)
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Real full-up bombing is sophisticated enough that you don't have to have your attack pre-planned before you start the mission. (Consider that the behavior you attributed to Artillery (Bombs) would be almost entirely inferior to the behavior you attributed to Gunner...)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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Tags |
artillery, basic, skill, skills |
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