![]() |
![]() |
#121 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
![]() Quote:
In other words, are you saying that you can't Wait until after Joe acts before you start to Concentrate type of thing? |
|
![]() |
![]() |
![]() |
#122 | |
Join Date: Oct 2005
Location: Göttingen, Germany
|
![]() Quote:
I'd say that's the consequence as Concentrate is not one of the listed maneuvers (and after all "wait to concentrate" sounds strange, doesn't it?) Anyway, mages can still throw a fireball or something like that with an attack maneuver triggered by wait (if the fireball has been prepared before), so they still have something to play with... ;) Last edited by OldSam; 05-17-2011 at 03:30 PM. |
|
![]() |
![]() |
![]() |
#123 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#124 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
![]()
Personally, I would make this a magical perk, similar but distinct from continuous ritual, that allows you to extend your casting by any amount less than a full turn. You must declare the condition you set to finish the casting, as if it was a wait maneuver, and even people who have not taken a wait maneuver can interrupt you, if they act between your action, and the trigger. If the trigger isn't met, the spell is lost.
|
![]() |
![]() |
![]() |
#125 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
![]() Quote:
After all, you may want to say "I wait until after my pal Joe acts, and then take a Concentrate maneuver against whomever Joe attacked, or start Concentrating to heal Joe otherwise." |
|
![]() |
![]() |
![]() |
#126 |
Join Date: Oct 2005
Location: Göttingen, Germany
|
![]()
Fair solution IMO, if my group would ask for that kind of magical teamwork and it fits into the setting, I'd allow it.
|
![]() |
![]() |
![]() |
#127 | |
Banned
Join Date: Apr 2008
|
![]() Quote:
However you could choose to operate at a lower Basic Speed so that you always go after Joe. |
|
![]() |
![]() |
![]() |
#128 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#129 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
![]()
One of my friends here on the forums pointed out another option that some might find useful: I forgot about this post, but the perk at the very end seems like it could have applications here.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
![]() |
![]() |
![]() |
#130 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
![]() Quote:
GM: 6.00 is first, choose your maneuver. 6.00: I choose to act last, as if I had a speed of only 4.75. GM: Fine. [GM handles maneuvers for the other player's turns.] GM: Time for 4.75's to declare maneuvers. 6.00 acting as 4.75, what do you do? 6.00: I choose to Move and Attack. [The player moves a full 6 yards and attacks.] GM: Okay, back to the top of the order. 6.00 is first. 6.00: I Attack the same guy I just attacked. GM: Fine. Questions: Was Move and Attack a legal choice for 6.00? I say yes. While not a legal option for the Wait maneuver, 6.00 technically didn't take a Wait maneuver. 6.00 simply chose not to act at their full Basic Speed. Was it okay for 6.00 to move 6 yards, even though he chose to act at as if he was a 4.75 player. I say yes. Was it okay for him to act at 6.00 on the next round. I say no. Once your place in the combat turn sequence is set, you can't advance it. However, it could have gone this way: GM: 6.00 is first, choose your maneuver. 6.00: I choose Wait. After 5.00's turn (the trigger) I will Attack a foe that is in range (the action). GM: Fine. [GM handles maneuvers for the other player's turns.] GM: Okay, that's 5.00's turn. 6.00, your Wait is now triggered. There are two foes in range. Pick one and Attack. [6.00 does so.] GM: Okay, back to the top of the order. 6.00, what do you do? 6.00: I Attack the same guy I just attacked. GM: Fine. So, when used in this fashion, a high Basic Speed can get two full Attack maneuvers in against a lower Basic Speed foe without the lower Basic Speed foe getting a maneuver in.
__________________
|
|
![]() |
![]() |
![]() |
Tags |
kromm answer, kromm explanation, wait |
Thread Tools | |
Display Modes | |
|
|