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#21 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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You can make an All Out Attack but not Change Position? Not Move? WTF? |
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#22 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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The Wait maneuver actually sees a lot of use in my games. It's usually a good option if you don't want to suffer the drawbacks of a Move and Attack and expect the foe to come to you.
Last edited by Lancewholelot; 09-23-2019 at 09:45 PM. Reason: typo and clarity |
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#23 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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If anything, there was an over use of the Wait maneuver in this scenario. The bear ended up grappling a second player which was followed by a third player deciding to "Wait" to attack when the bear lets go of player two. Player two and I were both like, "Uuuh, you do know the bear is only going to let go after crushing and mauling, yes?" Good times. :)
Last edited by Lancewholelot; 09-23-2019 at 10:10 PM. Reason: addition |
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#24 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Big softy that I am, I did give the player who lost his waited for attack the benefit of his normal defenses immediately after making his stun recovery roll on the following turn. Normally defense is still at -4 until the next turn after recovery. In fact, I usually play it as the stunned character just skipping a turn and rolling recovery at the beginning of the next. This avoids confusion over when defenses return to normal.
Last edited by Lancewholelot; 09-23-2019 at 10:46 PM. Reason: darned typos |
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#25 |
Join Date: Feb 2005
Location: Berkeley, CA
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Wait is rather strong in situations where your opponent actually needs to attack you, because of how it interacts with your opponent's turn sequence: both the attack you used a wait for, and your next maneuver, are in the same turn for your opponent, meaning your opponent can only retreat against one of them, and may have to take a multiple defense penalty or use a weaker defense against your next maneuver.
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#26 | |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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#27 |
Join Date: Aug 2018
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Since you are allowed to do active defenses while stunned (albeit at -4) they at least do not count as "initiating an action" since you are REacting to another's action...
Isn't that pretty much what a Wait is though? Maybe a good compromise is that you could still let your wait get triggered, but at -8 to skill? |
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#28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Defenses are per turn. A turn is defined as "the one-second period that stretches from when he chooses a maneuver until his next opportunity to select a maneuver" (B363). Thus, a wait that triggers after your opponent chooses a maneuver occurs during their turn, not before their turn.
Last edited by Anthony; 09-24-2019 at 01:27 AM. |
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#29 | |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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As far as I know though, someone doing a regular attack with an unbalanced weapon that is interrupted could choose to forgo their attack and parry instead since they had not yet executed. By that same logic, execution is the point that I've had the count for repeated defenses renew, though I concede you've a strong argument for it being otherwise. The rules sure become fiddly when the Wait maneuver is employed. Exploitative players could possibly turn it into a GM's nightmare. Last edited by Lancewholelot; 09-24-2019 at 04:35 AM. Reason: additional |
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#30 | |
Join Date: Jan 2010
Location: Brighton
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I find that the kind of combat (and that includes stats and skills) you tend to run will make certain maneuvers more or less attractive in different games. I'm running pretty low power historical which means compared to some campaigns Defences and DR are relatively high compared to Attack and Damage, but wounds are no joke. This means that the players tend to rely more on clever tactics and building a situation (via stuff like waits and set ups) to win and not die while doing so.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-24-2019 at 03:07 AM. |
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stun, wait |
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