Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-20-2020, 10:37 PM   #11
Ulzgoroth
 
Join Date: Jul 2008
Default Re: E-mag weapons builder

Quote:
Originally Posted by onetrikpony View Post
This concept is new to me!
Thanks Fred.
Where do I go to learn more? (even search terms would be OK) I'm guessing it has something to do with a threshold for energy transfer based on the (sheer?) strength of the projectile material?
This could definitely change my setting.
This over here written by a poster here who I believe is a physicist might be helpful!
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-20-2020, 11:05 PM   #12
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: E-mag weapons builder

Quote:
Originally Posted by onetrikpony View Post
Thank you for the post and espescially the information. I'd sure like to see that.
Email me at gamingballisticllc at gmail dot com and I’ll ensure you get the latest version (2013)
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is online now   Reply With Quote
Old 04-21-2020, 05:36 AM   #13
Varyon
 
Join Date: Jun 2013
Default Re: E-mag weapons builder

Quote:
Originally Posted by Say, it isn't that bad! View Post
You sure about that?
What are you talking about, it clearly says "projectile's mass," and has always been that way. We've always been at war with Eastasia. Please disregard the part that says it's been edited in the last few minutes, that was just for some spelling errors.

Yeah, spelling errors. That's my story and I'm sticking to it.

Quote:
Originally Posted by onetrikpony View Post
Do you know where Ryujin got the weight factor numbers?
No idea; could be taken from the firearm design system from 3e (which you can find in GURPS Classic: Vehicles), extrapolated from the weights in UT, or from somewhere else; we'll just need to wait for him.
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Old 04-21-2020, 08:26 AM   #14
The_Ryujin
 
The_Ryujin's Avatar
 
Join Date: Jul 2012
Location: A crappy state called Illinois
Default Re: E-mag weapons builder

Quote:
Originally Posted by onetrikpony View Post
Thanks for your post.

Douglas from Gaming Ballistic? I Havn't been able to find that spreadsheet.
Am correct to assume the metrics you're using are from the spreadsheet?
Does this spreadsheet cover hyper velocity shockwave and resistance?

If that's not the case can you help me understand how you arrive at;
900 yd 1/2 damage range for the 4mm rifle?
60 3KG shots / C-cell (I'm guessing the assumption is a 3600KJ rechargeable)?
Looks like Douglas beat me about the sheet and kinda, his numbers do shorta break down at the extremes but that's because once you get to needing to cover for hyper velocity shock waves the math gets super complicated and requires you to know a lot of factors behind the projectiles material properties and shape and is math far beyond using a pen and paper and would require complex computer modeling. Unfortunately there is no easy way to handle it.

As for my 900 yards figure this is more of a estimation based on how GURPS handles ranges rather then hardcore physics and is not based on the spreadsheet either.

And derp, that's supposed to be 3 kilojoules not kilograms lol. I wrote that on my smartphone and I guess it got autocorrected. 3kJ is roughly the muzzle energy of the rifle, TL10 EM weapons are 50% efficient. Ultra-tech TL10 power cell holds 720kJ/pound.

Also someone asked about a weight factor, I'm assuming they mean the 7.1lbs? That's just the weight of an unloaded 4mm gauss rifle, the heavy automatic figure came from reverse energering the weights of weapons that had both normal and machine gun versions. The square weight of KE is just how the gun design system seems to handle it (at lest at the time I Iearned that, David Pulver has since changed some elements of how EM weapons are designed but I don't, sadly, have the actual numbers).
__________________
GURB: Ultra-Tech Reloaded

Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.>
The_Ryujin is offline   Reply With Quote
Old 04-21-2020, 09:00 AM   #15
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: E-mag weapons builder

I've looked at the rules for building electromagnetic guns from 3e, and they seem like they'd work okayish for 4e. The biggest issue AFAICT is that for really big guns the weight seem implausibly low, because the empty weight of guns is based on the square of caliber rather than the cube or something like that.
Michael Thayne is online now   Reply With Quote
Old 04-21-2020, 10:01 AM   #16
The_Ryujin
 
The_Ryujin's Avatar
 
Join Date: Jul 2012
Location: A crappy state called Illinois
Default Re: E-mag weapons builder

Quote:
Originally Posted by Michael Thayne View Post
I've looked at the rules for building electromagnetic guns from 3e, and they seem like they'd work okayish for 4e. The biggest issue AFAICT is that for really big guns the weight seem implausibly low, because the empty weight of guns is based on the square of caliber rather than the cube or something like that.
This is a problem with conventionally large caliber guns as well in the system. Using the cube of of caliber gives betterish results and is what Spaceships uses (though... guns in that system has it own issues). The rules for the weapons design system that will be in the VDS uses a scaling factor to account for this though sadly I don't know what the number is....sadly it might be years still before it sees the light of day =_=
__________________
GURB: Ultra-Tech Reloaded

Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.>
The_Ryujin is offline   Reply With Quote
Reply

Tags
design, gauss weapons, railgun, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:48 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.