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#1 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Recently in a game I was running, a player took the Wait maneuver to attack a cave bear if it came toward him. Before this Wait was triggered the player was stunned by a sorceress' Death Vision spell. The cave bear then gets to move in on its turn without the stunned player getting the attack he was waiting for. The player's next turn starts and I tell him he must take the Do Nothing maneuver due to stun. The player protest that he had already lost a turn and should have already gotten a chance to recover. I stuck to my ruling, but how would you call it?
Last edited by Lancewholelot; 09-23-2019 at 09:52 PM. Reason: typo and clarity |
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#2 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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My ruling? His Wait would have finalized with him stunned and making his first recovery roll. Why? Because his turn doesn't end until he either takes his Wait or it passes.
If he succeeded his recovery, then he acts on his next turn. If he failed, he's still stunned. And partially because he's right, he already lost a turn to the stun. |
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#3 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Recovery from stun does not occur on any action; it occurs when you take the Do Nothing maneuver.
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#4 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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If the player's nullified Wait counts as his "next turn" and he successfully rolls recovery, then he'll get to act normally before the sorceress gets a turn following her casting. That's why I think this is wrong and the player still has to Do Nothing on his actual next turn. The Wait maneuver was his last turn, Do Nothing is his next turn. Everyone else still gets their turns while the player is stunned.
Last edited by Lancewholelot; 09-22-2019 at 10:17 PM. Reason: clarity |
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#5 |
Join Date: Aug 2004
Location: Tokyo, Japan
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I agree with Lancewholelot's ruling and reasoning.
I see no reason the character should recover from the sorceress' spell faster just because the character was waiting to do something. Yes, the character did kind of lose an extra turn, but that risk is inherent in the Wait maneuver, though it was worsened by a timely stun effect.
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Preparing an Infinite Worlds campaign. |
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#6 |
Join Date: Feb 2005
Location: Berkeley, CA
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The risk of losing your turn is inherent in a wait maneuver anyway; if the trigger doesn't happen, you lose your action. The actual rules are sort of strange, though.
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#7 |
Join Date: Apr 2008
Location: Århus, Denmark
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I don't think the Wait should allow the Do Nothing needed to break the stunning. That would be converting his action.
The character called a Wait manoeuvre, which specified to attack, if the circumstances occurred, otherwise keep waiting. You don't just wait until the thing you're waiting for accurs, you're waiting until it's your turn again. Only then can you do something else. Or Nothing, as it is here... And I don't think one should be allowed - even if it is suspected that the sorcesess casts Stunning spells - to call a Wait in order to do an instantaneous break stunning, and then react as if nothing happed first in the next round. Because this nullified the sorceress' effect and because of the 1 second rounds the Stunning is broked almost instantly. Pre-emptive Stun breaking? Nah.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#8 |
Join Date: Aug 2014
Location: Snoopy's basement
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If the player had moved instead of Waiting, it seems like there would be no question.
If the player had a lower speed than the sorceress, it seems like there would be no question. The problem is an artifact of the Wait maneouver which is a complicated way of allowing faster characters to move later. As such, it merely takes the PC from state 1, above, into state 2. |
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#9 | |
Join Date: Jun 2006
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#10 |
Join Date: Feb 2011
Location: Cambridge, MA
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From B366: "You may transform your Wait into an Attack, Feint, All-Out Attack (you must specify the option before acting), or Ready maneuver."
Since "Do Nothing" is not listed, by RAW you cannot use Wait to prepare for being stunned in order to recover faster. And it doesn't make much narrative sense to me either. Does being prepared for being magically stunned allow you to break the magical stun faster? If so, it's something about the way magic works in your world and nothing to do with Waits or the combat sequence... |
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Tags |
stun, wait |
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