02-09-2023, 11:59 AM | #31 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Questions about mean, antisocial Disadvantages
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Show of hands: how many of you in tabletop have never killed a mook guard who was between you and your party's objective? Whether or not this is a hobby peopled by sociopaths, almost every one of our characters have arms dripping to the elbows with red.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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02-09-2023, 01:32 PM | #32 |
Join Date: Jan 2023
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Re: Questions about mean, antisocial Disadvantages
Bloodlust is not so unrealistic, it's the killer instinct which many soldiers and fighters develope out of sheer necessity. When your life is on the line, and you're more than a little afraid and/or angry, even with extensive training it's difficult to NOT go for the kill against perceived foes. Think about expert cops who had been shooted and stabbed so many times their hands never stray far from their guns, or even combat airplane pilots trained to the human limits ( like in GTA San Andreas "If you took so many anphetamines as them you would find hard to not shot anything that moves ).
Once the killer istinct is awakened, trained and stimulated, it's easy to lose control. In a GURPS module - I can't remember which one - I read that some war veterans who are pleasant enough most of the time but with killer instincts ready to kick in at the first ( serious ) provocation could be considered good example of characters with Bloodlust. In fiction: https://en.wikipedia.org/wiki/The_Hunted_(2003_film) Aaron Hallam is an example of near-uncontrollable Bloodlust. He's not a sadist or a bully, he don't compulsively kill like a serial killer, but when two armed jerks decide to follow him into the woods, he rips them to pieces because he's a trained killer and that is how he reacts to danger. His mentor warned him: "The difficult things is not learn to kill but learn to stop." Last edited by Solomon Draak; 02-09-2023 at 01:37 PM. |
02-10-2023, 12:28 AM | #33 | |
Join Date: Jun 2022
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Re: Questions about mean, antisocial Disadvantages
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Because there is no point to it and I don't get angry and take my frustrations out like that in a video game. In response to Varyon, depends on the character, but yes, this is probably true. I mean I can't recall ever casually icing a mook guard who didn't need killing; 'mook' innocents who stood in the way though*... so no real difference. * In that group's defense we were playing a capital "E" Evil D&D campaign, so the idea was that most of us were sociopaths who would take the easy route where 'murder in cold blood' was the 'easy route'. |
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