05-25-2012, 07:54 AM | #51 | |||
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Gettysburg scenario
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And for reference, that VP value refers to the stack of cards to pick from - you don't just get that many VP of reinforcements (although that's also a perfectly reasonable way to do it if you want), you have to take whatever that value card gives you. That's EXACTLY what I was going for - not only did it make sense, but it fit "thematically". Quote:
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As to the size of the deck(s), I think they'd have to be on the large side anyway. After all, there are really only 6 options for 6VP cards, and unless you were mixing the card values withing a single deck, you'd want more than 6 cards to pick from. Either you're drawing them and not putting them back until they're all used (in which case you eliminate 1 possibility each draw, and the last card is a certainty after only 5 draws) or you're reshuffling the whole deck each time, in which case you might want to have multiple copies of some or all of the cards to allow different odds on different units. I'd really like to turn this into a marketable product, probably funded via Kickstarter. I'm thinking that there would be several different "booster" packs, either with random cards (I'm not fond of that, but some people are) or with pre-set card types, and people could pick and choose what and how many of each they wanted. Here's a list of all the groupings I was thinking, probably around 15 cards each:
For entry points, I've been thinking that there's a better way to handle losing edges to multi-map games, and here's how. Cards that call for entry onto a side work like this (e.g.): Enter from any N edge hex numbered between 0101 and 0112. You would only need 8 cards like that (first and last hex values of 01-12 and 12-23, N/S/E/W edges - S edge needs an exception to cover 22XX edge hexes but that's all), and in a multi-map scenario the edge hex rule eliminates the middle hexes. I also think that there should be cards for entry via any road hex on each of the 4 edges, and perhaps even one for any rail hex. Objective cards are the hardest since they require the most consideration for balancing purposes. They also are harder to work with, since they aren't always going to be in opposition, so they need to be more for "individual achievement" purposes rather than actual gameplay rules. But they do add flavor, and in a large free-for-all they would probably work very well. Another thing they could do is have specific timeframe goals that allow you to trade them in for reinforcements if you successfully achieve them in time... Anyway, until ODE goes fully to print, I doubt SJG is even going to consider discussing 3rd party supplements, but if people like the card ideas enough, maybe it's worth investigating. Otherwise, "print-your-own" it is :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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05-26-2012, 09:13 AM | #52 | |||||
Join Date: Aug 2010
Location: UK
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Re: Gettysburg scenario
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The closest we may come to 3rd party supplements may be the $4,500 kickstarter sheets. |
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05-26-2012, 01:15 PM | #53 | |||||
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Gettysburg scenario
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I'm hoping that SJ will be open to the idea of licensing Ogre to people with good ideas that they don't want to be directly involved with financially. I expect they'd want to vet anything before it was published anyway, but given their online policy for fan creations, I'm hoping they'd be willing to at least consider it. If not, there's no reason not to do it as a fan creation, since their online policy should allow this particular type of supplement and is easy enough to follow. The only question I have is do the trademark notices have to go on each card, or can they just be in the documentation that goes with it?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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05-26-2012, 11:57 PM | #54 |
Join Date: Mar 2012
Location: Tri-Cities, WA
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Re: Gettysburg scenario
Assuming this foray is deemed to be benign or better still, beneficial to SJG, I'm already looking to set aside some cash for sleeves and will print my own, up to a couple hundred different cards to have scenario ruffling options.
I'm thinking either commander could roll once per turn to request support, with each attempt adding a cumulative +1 mod until success ( maybe 10 or higher on 2d6) and success resetting the mod plus giving +3 to the opposing commander's roll. Success results in a draw from the appropriate "weight" forces deck, a draw from the entry zone and delay (both on same card), and a draw from the "minor objectives" deck. Minor objectives could be "do this before these units can show up" or "do this and earn these VPs, maybe these units will help." Other broad types are possible, too, of course. :-) Perhaps unfulfilled minor objectives would 'cost' VPs, and thus screaming for more would not always be wise. Perhaps all Ogres come with their own objectives and battle damage from previous engagements and thus at least partially balance themselves as draws. "With great power comes great responsibility." :-) Last edited by six's monkey; 05-27-2012 at 12:04 AM. Reason: added thoughts on objectives |
02-04-2019, 01:28 PM | #55 |
Join Date: Aug 2010
Location: UK
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Re: Gettysburg scenario
Im necroing this thread as its content seems relevant to current discussions about ogre cards (reference cards/reinforcement cards etc)
Hopefuly Im not breaking forum taboo... |
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