|
|
Thread Tools | Display Modes |
03-21-2011, 08:00 AM | #21 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
It seems that civilization itself couldn't be similar to ours in such rough conditions. Civilization does make roads, dry swamps, clear forests, find plains for fields and so on.
Also every war has a goal. Why one would run a war for little rocky isle?
__________________
MH Setting. Welcome to help. |
03-21-2011, 08:04 AM | #22 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
I'm actually having trouble imagining a world anything like TL8 that doesn't have machine guns. Anyone that knows how a steam engine work could design a repeating firearm, and from there it's a simple matter of making it repeat a lot.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-21-2011, 08:26 AM | #23 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Quote:
I'm not saying that all the available terrain. But even if the lucrative places are merely surrounded by cliffs, what use is a tank? It can't get where it needs to be most of the time. |
|
03-21-2011, 08:49 AM | #24 | |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
So, they don't have armour and therefore don't have RPGs. Maybe they do have some MPADSes, which can be used as improvised RPGs with little effort but tanks should be surprise for them.
They make wide use of high-explosive projectiles for targeting infantry in cover and air forces. Later LT brings thermobaric weapon and chemical weapons. Also such reasons like rocky cliff seem farfetched. You should check at least wikipedia: http://en.wikipedia.org/wiki/Caterpillar_track for not using heavy armour because cross-country ability. Quote:
__________________
MH Setting. Welcome to help. |
|
03-21-2011, 09:05 AM | #25 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Quote:
Quote:
|
||
03-21-2011, 12:13 PM | #26 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Quote:
1. Convenient bulk transport might take place by sea. It did, for a long time before TL8, and it still does in TL8. 2. Take our own Earth. Melt plenty of its ice. Seas rise. How many plains do you still get? And of those you get, how many are swampy enough to be bad terrain for tanks? Just an idea. |
|
03-21-2011, 12:49 PM | #27 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
So this is not just warfare without tanks. This is warfare in non-conventional conditions. And it depends significantly on such conditions: whether it would use a lot of navy, off-road vehicles, guerrilla warfare, mountain tactics and so on.
__________________
MH Setting. Welcome to help. Last edited by Walrus; 03-21-2011 at 12:56 PM. |
03-22-2011, 05:26 AM | #28 | ||
Join Date: Aug 2004
Location: Udine, Italy
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Quote:
Quote:
|
||
03-22-2011, 05:28 AM | #29 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Quote:
Evidently one would need to define "non-conventional". |
|
04-17-2011, 07:36 AM | #30 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Mass Combat] A civilization without Armour units (and similar variations)
Force construction specifics for the various hypothetical states:
Base assumption: TL9^, no Battlesuits. All infantry may have Neutralize (Art). Khæn Warriors/Khæn Mercenaries: TL9^ in general, TL10^ in airspace tech. No MBTs or Battlesuits, and very few land vehicles (10% of TS, element count or total budget, no more). Most infantry, air transport, air combat, and Sky Trooper units are Levy units. All infantry units Must have the Airbourne Feature. Their infantry units may have the special feature: Neutralize (F). Terrain: Jungle and Mountain are common. All-Weather is common for air units. Code of Honour: everybody has strict rules of behavior, and are obliged to keep their combat skills at a respectable level - all Infantry and Air units must be Good Quality, and many are counted as Fanatical. Elites, though, are not as common. Retarded biotech: casualty reduction after a battle is halved. Instinctive Tactics: groups of Khæn have a Cunning rating equal to average primary skill of all participants in a force, instead of the usual IQ/Per (MC27). Instinctive Tactics are unavailable for Khæn Mercenaries lead by non-Khæn leader(s). Sirkin Justicariate Defense Force (name subject to change): TL9^, no Battlesuits and no Navy, and relatively small numbers serve in the military. Air force limited to 10% of budget, element count or TS, whichever is lower. All non-support Infantry units must have the Super-Soldier, Troop Quality:Elite, Equipment: Very Fine features. That means their final TS = Original_TS*7, but their price is increased by +600% (+500% if Fanatical), and their Maintenance is increased by +390%. That means they benefit very much from cheap enhancing features, which they often possess and exploit. Neutralize (F/Arm/Air/C3I), Night, Terrain and the like are common options for that. Tebríthan Expeditionary Guard (name subject to change): TL9^, but may use Flying Tanks, Battleships and APCs from TL10^, at half TS and same price. Most forces should be Sealed (60-80% or more). All heavy Air units (Tanks etc.) must be All-Weather. Impetuous or Fanatic units are unavailable. Many land vehicles are Hovercrafts (50%+). Terrain:Desert is a common alternative. So, what are the less obvious (or obvious but easily overlooked) nuances of engagements involving those kinds of forces - either between each other, or against a generic TL9 force with no battlesuits? |
Tags |
armour, mass combat, what if? |
Thread Tools | |
Display Modes | |
|
|