12-27-2014, 05:34 AM | #31 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Literal vs. Abstract interpretation of GURPS combat and other things
Quote:
Again I think you have to separate difficulty form realism, they are only inherently connected because your inherently connecting them. One is system/gamist* quality, the other is a genre preference/simulationist* quality. We already have cites from people who were part of the this process telling us that increased difficulty was not a factor in this rule. Quote:
*all is lost if we're citing GNS theory I suspect. |
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Tags |
abstraction, combat, rules |
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