05-05-2013, 07:26 PM | #11 | |
Join Date: Mar 2010
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Re: Magic and modern tech, what would it be like?
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GURPS Standard Spell System as you mentioned Magery 1? The world invariably ends in an orgy of demons and mass-death roughly ten years after magic is made public. 7 000 000 000 (human population) * 9.6 (one-tenth the number of fatigue points recovered per-waking-day per-mage; used as a stand-in for the maximum number of spells cast per-waking-day per-mage) * (1/266) (odds of getting an 18 on 3d6) * (1/266) (odds of getting a demon from a critical failure) = 949 742 and change. |
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05-05-2013, 07:33 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Magic and modern tech, what would it be like?
Just like 1/216 flights in aircraft result in a disaster? Wouldn't the normal use of Magic just be a monthly job-roll with regular consequences (loss of pay, maybe minor injuries)?
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05-05-2013, 07:55 PM | #13 | ||
Join Date: Mar 2010
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Re: Magic and modern tech, what would it be like?
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05-05-2013, 08:06 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Magic and modern tech, what would it be like?
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Just like flying an airliner. |
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05-05-2013, 08:15 PM | #15 |
Join Date: Mar 2010
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Re: Magic and modern tech, what would it be like?
Pilot doesn't cost fatigue points. Spells do. :) But this is an old argument and probably should be split off into its' own thread or one of the threads covering the topic resurrected rather than derailing this one further.
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Tags |
magic, tech level 8, tl8 |
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