02-11-2018, 10:50 AM | #21 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: The Fourth Attribute...
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Personally, I added them all! But it's not a bad idea to have a variable 4th attribute especially if we eventually have Sci-Fi or Modern variants, where ST won't be as important. |
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02-11-2018, 01:55 PM | #22 | |
Join Date: Oct 2007
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Re: The Fourth Attribute...
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Having such an attribute would pretty much take care of Conan the Librarian and would not necessitate a change in the skill/talent lists. The IQ and prerequisite requires could remain as is, but instead of having to be a genius to acquire the talent combinations you desire, you just need to be really talented - i.e., have a lot of talent points to distribute. I just don't know if it should be based off of initial IQ and "grow" from there, or if it should be a separate attribute starting at 8 or 10 points.
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Regards, Scott Chisholm |
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02-11-2018, 02:06 PM | #23 |
Join Date: Dec 2017
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Re: The Fourth Attribute...
Talent points are the only addition I have seen that isn't either a second-order elaboration, or something that changes the game so much it needs a major think-through and playtest before taking seriously. But I think everyone who has played with something like a TP stat has liked it and found the game nearly unchanged.
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02-11-2018, 03:41 PM | #24 | |
Join Date: May 2015
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Re: The Fourth Attribute...
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Mainly, this says to me that the "4th attribute" is something else to do with EP besides increase attributes. And the most natural thing that occurs to me is, learn more talents or spells, especially if there are a more talents to learn. For example, I'd rather see a character learn a talent that reduces armor DX penalty than just increase their DX to huge levels for all purposes. So the 4th attribute would be talent points, or not a 4th attribute but just the ability to spend EP to get talents in excess of IQ. I've tried a few systems for limiting maximum attributes in TFT and GURPS, which are sort of akin to 38 max. I also think optional rules for splitting attributes for some characters can work well, too. |
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02-12-2018, 12:33 AM | #25 | |
Join Date: May 2010
Location: Alsea, OR
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Re: The Fourth Attribute...
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02-12-2018, 01:23 AM | #26 | ||
Join Date: Nov 2010
Location: Arizona
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Re: The Fourth Attribute...
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02-12-2018, 01:30 AM | #27 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fourth Attribute...
Remember everyone who wants to split every attribute or add things that aren't attributes instead; the premise of this thread was;
"If you can add ONE extra Attribute, what would it be and why?" Not anything else. As far as why some of us want to add HT goes, I think all of us in favor of it have already explained the reasons for doing so. Asking the same question over and over again isn't going to change our answers. If you disagree, that's fine; but just because you don't personally agree with it doesn't invalidate the proposal. This was always a highly hypothetical thread in any case, so a better approach would be to make your proposal and let it stand (or sink) on it's own merits instead of knocking down anyone else's proposal so yours can perch on the rubble. |
02-12-2018, 12:02 PM | #28 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: The Fourth Attribute...
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02-12-2018, 12:40 PM | #29 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: The Fourth Attribute...
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My fourth attribute would be Presence (originally named Cool, but that doesn't really fit), which would be a combination of willpower and social ability. You'd roll against Presence to use or resist social talents or mental spells (or psionic abilities, if and when those are added). It would also be the primary attribute for clerical type characters, who would use it both for preaching and to represent their faith. In light of the above rules tweaks, it might be the talent point reserve used by clerics, psychics, and social characters, and provide the power reserve for the supernatural abilities of the first two.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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02-12-2018, 04:00 PM | #30 |
Join Date: Nov 2010
Location: Arizona
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Re: The Fourth Attribute...
It avoids that, it gets rid of the weird "fST" concept, it spreads attributes out in general to avoid attribute bloat, it permits sensible encumbrance and strategic movement rules, it permits more effective accounting for things like disease and poison, it does a lot of things.
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