07-06-2019, 11:40 AM | #11 |
Join Date: Jun 2018
Location: London, UK
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Re: Traditional Mapping with Megahexes
I've just about had it with licensing permissions, with all the accreditation, non-commercial, etc, etc, nada, nada ... So I've done my own floor texture, which has turned out fine but obviously not as good as the ENnie winning professional cartographer who did the official GoT maps, but there you go.
Now looks like this: https://www.dropbox.com/s/3l3za37wp1...64932.jpg?dl=0 Credit: 3D objects by Fat Dragon Games fatdragongames.com), cardboard heroes by SJ Games. To demonstrate the larger room tiles, replicating the megahexes, and how they are compatible with the megahex tiles from Legacy Edition: https://www.dropbox.com/s/4ztj9qos8m...71223.jpg?dl=0 I've yet to use these in a game, so feedback would be appreciated. I managed to get Dropbox to provide a download link here: https://www.dropbox.com/s/14lidqd4rd...ne%29.zip?dl=1 Last edited by xane; 07-06-2019 at 12:20 PM. |
07-06-2019, 11:43 AM | #12 |
Join Date: Jun 2018
Location: London, UK
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Re: Traditional Mapping with Megahexes
I managed to replicate the Melee Map and trimmed a little off the sides so it fits on three A4 poster style, then I gave it a background texture, this is the Indigo Room from Death Test:
https://www.dropbox.com/s/szm3cpmbdb...90503.jpg?dl=0 The map is just slightly wider than A4/legal size, about 0.5cm, so you don't have to trim off much. Last edited by xane; 07-06-2019 at 12:06 PM. |
07-06-2019, 01:17 PM | #13 | |
Join Date: Nov 2010
Location: Arizona
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Re: Traditional Mapping with Megahexes
Quote:
I posted the Squarehex thing mostly because Craig Barber (I'm not affiliated with him in any way -- other than by being a fellow member of Brainiac...) did some interesting work there years ago, and I thought it might save some time for some folks (including possibly you); not to detract in any way from what you were doing. Sorry if it came across like that -- definitely NOT my intent! ;-) |
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07-06-2019, 02:36 PM | #14 |
Join Date: May 2019
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Re: Traditional Mapping with Megahexes
(Post moved to shadekeeps thread)
Sorry Last edited by MikMod; 07-08-2019 at 07:50 AM. Reason: Probably posted this in the wrong place |
07-07-2019, 04:48 AM | #15 | |
Join Date: Jan 2018
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Re: Traditional Mapping with Megahexes
Quote:
A question: how do you decide if the partial hexes are playable? I would use common sense (hexes are playable if the wall leaves at least 50% of the space free for the figure, eventually allowing movement-attacks toward only one or two directions). |
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07-07-2019, 06:15 AM | #16 |
Join Date: Sep 2007
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Re: Traditional Mapping with Megahexes
The dot in the center of a hex is a useful guide (if you need a rule and we aren't talking about pathological maps). If the dot is in the open space, the hex is usable.
The other simple rule is just that only full hexes are usable. Any rule is an approximation of reality (as is a square grid), so you don't really need to sweat the details. If it bugs someone that they can't get all the way into that corner during a fight -- come up with a narrative reason why they can't or didn't. If you have penalties for being cramped and and forced against the wall, it's not because you're in a "half hex", it's because the corridor is narrow or that enemy is so close to you you'd be in HTH if you just shifted the hex overly half a unit. The map is not the terrain. |
07-07-2019, 10:11 AM | #17 | |
Join Date: Jun 2018
Location: London, UK
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Re: Traditional Mapping with Megahexes
Quote:
The primary intention of these tiles is to retain the hex grid and the megahex grid as well, this puts a lot of restrictions on the mapping, but hopefully it can be used to easily convert a traditional map. |
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07-07-2019, 04:34 PM | #18 |
Join Date: Feb 2016
Location: New Jersey
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Re: Traditional Mapping with Megahexes
That is an amazing and novel layout! It's all so brilliant, how you did that!
I've been dividing megahexes in my maps so that only hexes and half-hexes are used. House rule: In half-hexes, characters have -4 DX. This one map board is a circular tower only made up of 1.5" hexes and half-hexes. https://media.discordapp.net/attachm...eon_D1_450.JPG
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