01-09-2019, 02:10 AM | #1 |
Join Date: Feb 2007
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(DF) Western Adventures
I love Christopher R. Rice's Pyramid article "Eastern Adventures", which takes DF games to Eastern inspired lands, as "Oriental Adventures" once did for AD&D. This really should be a full DF supplement!
I'd like to see a supplement that does the same thing for Europe. Yes, DF at default generally feels more "Western" than "Eastern", but a lot of it's tropes tend more to generic fantasy rather than having a distinctly Western feel. How would you modify DF for games set in the mysterious West?
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01-09-2019, 02:25 PM | #2 |
Join Date: Oct 2016
Location: Mojave
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Re: (DF) Western Adventures
I would think that the GURPS Fantasy would be the goto for something like that. Maybe also the Third Edition books Russia, Greece, Vikings, Middle Ages 1, Celtic Myth, and Imperial Rome.
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01-10-2019, 06:31 AM | #3 |
Join Date: Jun 2010
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Re: (DF) Western Adventures
You mean, like in The New World? The Americas?
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01-10-2019, 06:35 AM | #4 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: (DF) Western Adventures
Yeah, I'm having trouble envisioning what this might mean. Most "generic" fantasy tropes are pretty emphatically western.
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01-10-2019, 11:03 AM | #5 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: (DF) Western Adventures
It might be clearer to call it "occidental", which would be covered by GURPS Middle Ages 1; at first glance, I thought "western" meant GURPS Old West.
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01-10-2019, 11:16 AM | #6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: (DF) Western Adventures
My thought would be to play up feudal relationships and the (mounted) knight in shining armor. A lot of Dungeon Fantasy plays around in a world that's rather more urban and modern that the Medieval period.
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01-10-2019, 01:24 PM | #7 |
Join Date: Jun 2006
Location: On the road again...
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Re: (DF) Western Adventures
To be fair, an Old West game with DF tropes (but of course lacking Fantasy Gun Control) could be fun. :)
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01-10-2019, 02:45 PM | #8 |
Join Date: Sep 2018
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Re: (DF) Western Adventures
I'm at a bit of a loss too. I think the article was more about how you could reshape Dungeon Fantasy into a Non-Greyhawk setting. The Dungeon Fantasy default is fairly Western. The absence of Medieval European politics and social order is more a function of the fantasy setting. If you're looking for something that feels more profoundly Western European I'd toss out the Dungeon Fantasy aesthetic entirely and start with GURPS Middle Ages and prop it up with some Low Tech equipment and methodology. From there you can decide how much magic and supernatural beasts to sprinkle into your game.
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01-10-2019, 04:30 PM | #9 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: (DF) Western Adventures
Quote:
The problem is that no longer is a Dungeon Fantasy game, but rather a straight fantasy one using Dungeon Fantasy as a base for character abilities. Dungeon Fantasy is about killing monsters and taking their stuff. Can you use Dungeon Fantasy to play the game you describe? Sure. It’s a fair amount of my campaign, in fact. But those parts of my campaign are hardly Dungeon Fantasy. |
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01-10-2019, 04:32 PM | #10 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: (DF) Western Adventures
Oh yes indeed. That’s what I thought this thread was until I read it.
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dungeon fantasy |
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