01-24-2006, 12:45 AM | #31 | |
Join Date: Aug 2004
Location: Germany
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Re: Fixing Demographics for GURPS BANESTORM
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01-24-2006, 12:52 AM | #32 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Fixing Demographics for GURPS BANESTORM
So the trick then is to determine what elements are available in Yrth that modify it from being a Strictly TL 3 society. Medical knowledge that doesn't require a supporting tech base would be one thing (ie, stuff that doesn't rely upon medicine production etc). Might even be more like TL 4 or even 5?
Farming methods? Warfare theory? What exactly is it that the ministry of serendipty (or what ever it is called) is suppressing knowledge wise anyhow? |
01-24-2006, 12:58 AM | #33 | |||
Join Date: Dec 2004
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Re: Fixing Demographics for GURPS BANESTORM
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more. And if you assuem steady (but lower than initial wave) flow of colonists you will need lowerr initial population base. Quote:
waiting to jump on humans and many otehr races with it's own diseases. Considering that some of them live really closly wth humans their diseases will jump on humans (and human diseases on them). Since tehy are variation on homo sampiens form. I do not think of tehm as completly diffrent races just diffrent path o evolution, so basing on this they are much closer to humans than apes. Quote:
knoledge form Earh(but they would be lagginig by 100-200 yeras) .. that should increase their performance. And sine we are speakinig of Yrth where tehre is very low poplation desinty on average you could assuem that peasants could benefit from much better soil than, those stuck on our Earth. Those two factors sugest beter harvest yeald than numbers given by you. |
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01-24-2006, 03:15 AM | #34 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Fixing Demographics for GURPS BANESTORM
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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01-24-2006, 03:34 AM | #35 | |||
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Fixing Demographics for GURPS BANESTORM
I'm taking this from the other thread Rupert was talking in and responding, as this is the thread that talks of demographical fixes ;)
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Caithness with Great Forest: 368,749 square miles Caithness without Great Forest: 260,835 Population density: 11.50 people per square mile. I should scan in the ORCLANDS and determine how many square miles it holds. If the country is shown on one map and to scale, I can get a surface area for it. If not, then I can't :( |
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01-24-2006, 03:48 AM | #36 | |
Join Date: Aug 2004
Location: Germany
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Re: Fixing Demographics for GURPS BANESTORM
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01-24-2006, 04:21 AM | #37 |
Join Date: Jun 2005
Location: Germany...for a few more months
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Re: Fixing Demographics for GURPS BANESTORM
And where did you get your real demographic data from?
The earliest reliable data in form of a complete population census in amodern sense is to be found in the 18th century. The swedish population census frex starts in 1749, and is one of the EARLIEST modern censuses to be found. Shouldn't England be upfront? Nope. The first english census was made in 1801, and this one is rather useless. English data can reliable be used from the 1841 or 1851 on only. Very well into industrialisation, don't you think so? Now but there are population numbers dating back to times prior to the 1850s, right? Didn't even Augustus already let all the people of his empire be counted, including a pregnant young jewish woman? Right, there is data. But they ain't reliable and don't give the kind of info that allows you to make more then guestimates. Now lets take reliable data: if you know that the average population growth of our Earth is 1.9% atm, then you can easily understand that your 2.0% assumption is... weak. Severall african countries do have today a population growth of 3.5% and MORE. And this especially in countries where you don't have full access to TL 7 medicin. So what can we assume for a colonial society with access to magical medicin? 2% growth is laughable. 3% is surely no problem. Above 4% becomes unlikely in the long run I think, though is easily feaible during periods of colonisation. Given early pregnancies (average age of first child below 20 years) and an average of 10 fertile children per woman and an average life expectancy of 70 years we are talking about 7.3% population growth per year. Both 10+ children per family surviving and average life expectancy of 70 years is both possible with TL7 medicine, even more so with magic. What you need for this is socio-econo-political reasons though. If life is good enough to allow for the doubling of the population in 10-20 years, its also good enough to allow for cities and polities and a resulting decline in birth rate. So what you need on top of magical healing and magical supported agriculture is a reason why this population explosion should hold on for a prolonged period. You need an "american dream and wild west" or an "enemy and children for the Führer" or something like this. Why do people continue to breed like mad if 8 out of 10 children have to leave their parents farm and build up their future somewhere else. Not only for two, three or four generations, but for douzens of generations?
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If you had the power to change history, where would you start? And more importantly, where would you stop? |
01-24-2006, 04:54 AM | #38 | |
Banned
Join Date: Aug 2004
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Re: Fixing Demographics for GURPS BANESTORM
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01-24-2006, 05:00 AM | #40 | |
Join Date: Dec 2004
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Re: Fixing Demographics for GURPS BANESTORM
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may be unbale to breed with them but I think they are closerto us than apes and if I remember corectly apes can fall victims of human diseases. On this I'm basing my claim that tehy may be germ change betwen Humans and Kobolds, Goblins,Halfings. Add to this pure speculation becouse I don't rember any material I read about Yrth suprting this. I think that Halfings were brought to Yrth with aigriculture so they had some diseases to begin with(coming from their docmesticated animals), same or even more so for Goblins. As for Kobolds ..well who cares :P .. tehy strike me as pure hunter-gatherer type still they have oay have some 1-2 own diseases taht are relatively harmles to them but may be lethal to humans. As for crosing species barier there woul be some physiological difernces(still minor thing IMO) but we are speaking about 800 hundred years of history, and a alot of more contact than humans have with animals. Here come some sick though that on Yrth there is new kind of perversion .. having sex with other humanoid race. I would rate(as far as Yrth Christian are ofended) it as better than zoophilia, but worse than homosexualizm with is on Yrth imo bararely tolearetd (if you are important/influential and do not break openly with social convention you could live with it (but it would be source of inconviniece from time to time). I don't know how muslims would treat this but i could imagine some pagan groups in islated regions having it as part of tehir comunal rites .. ie. higly ritualized sex betwen leader of cominities symbolizing their marriage and thus unity. |
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banestorm, world development |
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