12-07-2015, 08:05 PM | #901 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
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12-07-2015, 08:41 PM | #902 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gaming Ballistic - GURPS Content Posts
I know at least PK and I wish it were a thing. We've talked about it occasionally. How awesome it would be as a GURPS liscense. And it would. I love the hell out of that show. I've watched just about every episode four or five times. It's fantastic, funny, sad, dramatic, heartfelt, and zany at the same time.
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12-08-2015, 11:36 AM | #903 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
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12-08-2015, 01:02 PM | #904 |
Join Date: Jun 2013
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Re: Gaming Ballistic - GURPS Content Posts
A brief search indicates SJGames doesn't have the Adventure Time license for Munchkin - rather, some third company, USAopoly, has licensed both works and created some glorious amalgamation. That said, if Munchkin Adventure Time is a serious success, that will certainly be a decent proof of concept for "SJGames products play well with Adventure Time," which might grease the wheels for creating an official Powered by GURPS: Adventure Time (or whatever the product would actually be called).
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12-12-2015, 07:11 AM | #905 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I begin what will be a chapter-by-chapter review of the entire GURPS Action series. I've noted before that I refer to Action 2 as "the gift that keeps on giving," because of how it gives so many nudges, tugs, and screamin' leaps to GURPS to enable fast action-movie play. It starts here, in Action 1, with a one-page introduction that is super, super important.
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12-12-2015, 07:21 AM | #906 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Gaming Ballistic - GURPS Content Posts
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12-12-2015, 02:41 PM | #907 | |
Join Date: Aug 2008
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Re: Gaming Ballistic - GURPS Content Posts
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12-12-2015, 05:08 PM | #908 |
Join Date: Feb 2009
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Re: Gaming Ballistic - GURPS Content Posts
I am interested in seeing your take on Action, as I admit, its one of those things that make me think 'so what was I thinking when I decided to get this?' and the only thing from Action to see use in my games is ballistic sleeves
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12-13-2015, 05:10 AM | #909 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Gaming Ballistic - GURPS Content Posts
Much of it looks fairly obvious at first. I didn't discover how many good ideas were in Action 2 until I started asking it questions. Searching the PDF for key words is the best way to do that IME.
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12-13-2015, 04:04 PM | #910 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
The second of five or six parts of my (very) thorough review of GURPS Action 1: Heroes. This is Chapter 1 - the part about building characters.
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